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VOX Commands

"In fighter flying, a panic message is the greatest of all crimes. Practice on the ground the exact words you will use to cover any situation in the air. Say it over and over again until it becomes automatic."

Captain Reade Tilley, USAAF

 

Communications Doctrine

Brevity is the key to effective communications. Transmissions should be short, but informative. Terms should be clearly understood and goal is never to have to repeat anything and yet have everyone understand. You may notice that standard aviation terms are NOT listed here. This is tactical communications, not a primer on aicraft terms. More terms will be added as we progress, but right now, I would like to concentrate on basics.

 

Brevity Words

ANGELS

Height in thousands of feet.

ARCING

Turning at less than optimum rates.

ATTACK/ATTACKING ( )

Indicates air-to-surface attack on specified ground target.

BANDIT

Confirmed hostile aircraft.

BEAM/BEAMER/BEAMING (direction)

Target flying at right angle to pilot�s flight path. This is an attempt to counter doppler radar tracking.

BEARING (direction)

Three digit number indicating direction in degrees ranging from 001-360.

( )BENT

Indicated system or subsystem is inoperative.

BINGO

Pre-briefed level of fuel at which flight will end or abort mission.

BLIND

No visual contact of friendly aircraft. Opposite of �VISUAL�.

BLOWTHROUGH

Directive/informative call indicating that aircraft will fly straight through the merge and not turn to engage.

BOGEY

Unknown aircraft

BOX

Targets in square or offset square formation.

BRA

Bearing, range, altitude.

BRACKET

Offensive maneuver in which two aircraft split to pass on either side of

the target aircraft.

BREAK (up/down/left/right)

Directive to perform an immediate maximum performance turn in direction indicated. A defensive maneuver.

BUDDY SPIKE (direction)

Indication that you are being radar tracked by a friendly aircraft. Given as an warning not to fire.

BUGOUT (direction)

Leaving the fight.

CAP/CAP (location)

Combat air patrol or orbit at specified point.

CHECK ( )

Directive to momentarily monitor specified item or system. No response

required if normal.

CHECK LEFT/RIGHT ( )

Alter course to new heading or by 30 degrees if not specifed. For example.

Formation is heading 060. Flight lead calls, �Check left�. New heading is

030. This call is acknowledged immediately.

CLEAN

No radar contacts.

CLEAR

No enemy aircraft are a threat to your rear quadrant.

CONTACT

Radar/IR contact. Follow with BRA information. If this is in response to a

previous call, simply say, �Contact, your call.�

DRAGGING

Target maneuvering to 60 degrees or less aspect.

ENGAGED

Maneuving to achieve a kill. Implies radar and/or visual contact of target.

EXTEND LEFT/RIGHT

Gain energy and distance for possible re-entry into fight.

FAST

Target speed is estimated above 600 knots.

FENCE

Boundary between friendly and hostile territory.

FENCE CHECK

Set switches as appropriate to territory. When entering hostile territory,

weapons are hot.

FOX

Launched air to air missile.

FOX ONE

Launch of semi-active RADAR guided missile such as AIM-7 Sparrow.

FOX TWO

Launch of IR guided missile such as AIM-9 Sidewinder.

FOX THREE

Launch of active RADAR guided missile such as AIM-54 Phoenix or AMRAAM.

FURBALL

Turn fight involving multiple aircraft.

GADGET

Fire control radar.

GORILLA

Large force of undetermined numbers and formation.

GREEN (direction)

Direction determined to be clearest of air-to-air and/or surface-to-air activity.

HEADS UP

Directive call to keep visual look out.

HIGH

Targets above ANGELS 30 (30,000 feet).

HOME PLATE

Home airfield.

HOOK LEFT/RIGHT

Directive/informative call to approach target on indicated side.

JOKER

Time to land.

MUD SPIKE (direction)

RWR indication of surface to air threat.

KNOCK IT OFF

Terminate engagement or intercept. Acknowledge this call.

NAKED

No RWR indications. Opposite of �SPIKE�.

NO JOY

No visual contact of target, bogey or bandit. Opposite of �TALLY�.

POPEYE

Flying in clouds or limited visibility.

POWER

Reminder to set throttles appropriately due to IR threat.

SPIKE (direction)

RWR indications of airborne threat.

TALLY

Sighting of target, bogey or bandit. Opposite of �NO JOY�.

TURN RIGHT/LEFT (direction)

Turn to designated heading.

FORMAT

There are two types of communication, directive and informative. For information calls the format is CALLSIGN, REPORT, DESCRIPTION. For example. �Messy one, bogey two-five-zero, angels one-niner, headed west.� To acknowledge this, the wing can simply say, �Messy Two� or simply �Two. If he has amplifying information, he may say something like, �Two, contact, composition single.�

For directive comm, the format is CALLSIGN, DIRECTIVE, DESCRIPTION. Directive calls are typically given by the section or division leads. These must be acknowledged. For example, �Messy one, check right.� Response again is �Messy Two� or simply �Two�.  In a division, the leader must have some way of specifying directive to both sections and not simply his own. To accomplish this, use the term �flight� with the callsign. For example:

�Messy flight, fence check.�

�Two.�

�Three.�

�Four.�

 

Now let�s look at a typical encounter for a section:

�Messy one, climb angels two zero.�

�Two.�

�Messy one, turn right 040.�

�Two.�

�Messy two, radar contact, zero-four-two, forty-five, angels one-seven.�

Radar contact at 042 degrees, 45 miles away at 17,000 feet.

�Messy one, contact your call, bogey.� No indication on NCTR of friend.

�Messy one, check right.�

�Two.�

�Messy one, bogey, zero-three-five, thirty-five, angels eighteen.�

�Two, bogey heading two-seven-zero.�

�Messy one, bogey, zero-three-zero, twenty-eight.�

�Two.�

�Messy one, turn left three-six-zero.�

�Two.�

�Messy one, bogey, zero-two-zero, twenty-two, angels eighteen, single.�

�Two.�

�Messy one, blow-through for VID.�

�Two.�

�Messy one, bogey zero-two-zero, fifteen, angels eighteen.�

�Two.�

�Messy one, bogey zero-two-zero, twelve, climbing now angels nineteen.�

�Two, still showing single.�

�Messy one, bogey zero-two-zero, eight, angels twenty.�

�Two.�

�Messy two, tally one heavy, zero-two-zero, five.�

�One. no joy.�

�Messy one, tally one, Badger.�

�Two.�

NOTE: You�ve probably noticed that the lead made a couple of calls

seemingly to himself. Assume I�m the wing lead. If I make an informative

call, I�ll use my callsign first. If I make a directive call, I�ll first

state who the order is directed to. For example:

�Messy One, Check left 20�

�Two.�

The above order is for the entire section. As a rule, the wing will always

do exactly as the lead does unless otherwise directed. Here�s another

example:

�Messy Two, Check left 20�

�Two.�

Note that the above order is for the wing only. The leader will continue on

present heading. It would probably help to add some amplifying information

so the wing knows what the lead is thinking, but on the other hand, this

may be a pre-briefed tactic.

All of this will make sense when you get into division comm. Once you�re in

a division, the leader needs to be able to differentiate his calls between

what is intended for his section and what is intended for the entire

division. To this end, the lead will preface his calls:

�Messy Flight, right turn two-seven-zero�

�Two.�

�Three.�

�Four.�

Messy One and Messy Three are each a section lead. Just as Messy Two will

follow the lead of Messy One. Messy Four will follow Messy Three.

 

Sandman

 
 

 

 

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