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Training Dogfight 1 on 1 vs. F22 Guns Only 38
Kb
Planes: F22 vs. F22
Manouvers: The computer player is excellent at low
speed fights using thrust vectoring. This film gives an example of using speed to
zoom around him until you are positioned above and behind him. Once there, you have to be
very careful to keep your distance or he will flip around with his thrusters and nail you.
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Training Dogfight 1 vs. 2 F22 Guns Only 57
Kb
Planes: F22 vs. 2 x F22
Manouvers: Luckily I was able to get some rounds
into the first plane and run from the second before they could double team me. After
the first crashes, I extend away and come back. For some reason the computer is
pretty twitchy on the stick so you can extend away even though you are flying the same
plane. If you have a better way to complete this mission send me your film.
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Training Dogfight 1
vs. 2 Migs Guns Only 101 Kb
Planes: F22 vs 2 Migs
Manouvers: Used thrust vectoring to get some snap
shots into the migs while circling.
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Training Dogfight 2 vs 2
Eurofighters 70 Kb
Planes: 2 x F22 vs 2 x Eurofighters
Manouvers: Had my wingman bracket right while I
bracketed left. The bogeys follow me, so I order him to attack. He is too slow
to catch them, so I double back and we each take care of one. A better way to handle
it would have been for me to order him to bracket them again while I dragged them towards
him.
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Training Dogfight 4 vs 4
Migs 64 Kb
Planes: 4 x F22 vs 4 x Migs
Manouvers: Big old furball
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Training Dogfight 4 vs 4 Eurofighters 70
Kb
Planes: 4 x F22 vs 4 x Eurofighters
Manouvers: Wow those eurofighters can turn. I
pick off one right away, but another is on my tail. This shows why it is important
to keep track of who gets downed. Since I know 2 enemy are down, I run my attacker
in circles until my wingmen can finish double teaming the third and come help me.
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