posted 02-13- 08:57 AM
Ok, this killed me too. This is how I do it now, and it works!I find the coord value I want by selecting that vertex in AC3D and getting the coord location. Then I just add it to ops like this:
obBodyPts
-> verts
And give verts the coords you want like this:
-0.0051779,8.69761,0.23065
-0.00678839,0.74695,-1.70351
-0.007,0.735665,2.29023-0.0051779,
-13.6124,0.210982
So this if sor 4 bodyPts - I just use return after each point, but I think space works as well.
Now this you may know, but I saw what you seem to be seeing - some points just don't work! I fixed it by adding points to other parts. This might be crapp, but it fixed this problem for me, and if it works, I'll take it LOL.
I think there might need to be a bodyPnt chain needed to have one part report collisions to another. For example, My SE5a has a upper center wing, and 2 outer wings. I wanted obBody points on the outer wing. I set them up, and could see them in that special verison of OPS. BTW- only use that version of OPS to read, never save 
So I tried adding a point to the center wing section which doesn't need one. As soon as I added it, BINGO! the outer wings started working. The same thing seemed to work for my rudder - it had the highest point, so I tried adding obBodypts to it - no luck
Then I added one to the vertical stabalizer and BINGO again! Now everyhing works...
It could just be a coincidence though... but hell, give it a shot.. see what happens.
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-Sv =FC=
WWI in SDOE!