posted 02-05- 03:47 PM
Here's what I do:1. Make a folder to hold the stuff you're working on. Mine is "c:\test."
2. Copy the .sm file you want in there
3. Open the folder where extractor lives, and double-click the extractor.exe. This will NOT run the program, but it WILL quickly set your DOS prompt to the right place.
4. Open a DOS box. Extractor is a DOS program, not set up to run in Windows mode.
Switch to the drive where extractor lives. The DOS prompt should be set to the extractor folder.
5. Extractor doesn't care where your files are. Typing: extractor c:\test\p51d c:\test\apache will take the p51d file we copied to our temp directory and break it down into a gazillion files called apache000.lod, apache001.lod etc, and an apache.asc file and a quick-reference html file.
6. Don't type extractor c:\test\p51d.sm... Extractor already knows what the file type is, and extra letters confuse it. In fact, keep your file names short and sweet as well.
7. To recompile your edited .lods, go back to the extractor directory and type: builder c:\test\apache c:\test\apache. This takes your modified files and creates a NEW apache.sm file. If you type builder c:\test\apache c:\test\p51d, it will replace your old p51d file with a new one that will look like the apache, so you could quickly copy that into the game (SAVING the REAL P-51D first, of course!) and let you fly it around AS the P-51D.
Extractor works great, but it's a little persnickety. You have to tell it exactly where to find things, in exactly the right way. Not too much to ask when you consider how cool it is that it actually works and that we'd all be twiddling our thumbs waiting on GTT otherwise 
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--jedi--