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Author Topic:   Damage and engine performance.
Raider
Pilot
posted 02-03- 10:29 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Thanks to Whrilwind for showing me the way.

onDmg 2 (engMaxHP 125, 1000)


Falck, I hope this helps you. If not let me know.

Raider {GS}

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mposis
Pilot
posted 02-04- 08:23 AM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
Raider,

Since you can do that for the engine then you should be able to do this for the wing:

onDmg 2 (airArea 25)

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Falck
Pilot
posted 02-04- 09:29 AM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
Raider,

Ive done that
The problem with that is that the engine sound pitch is tied to throttle, not rpm. So while yes that does in fact have an effect, the engine doesnt sound any different.

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Sv
Pilot
posted 02-04- 02:51 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I vote we update the FM upon damage even if you can't see/hear it. It makes the fight more interesting. At least add a light smoke trail maybe so we know the enemy is suffering.

I will tie an FM update to my damage model replacement event - so when you see the wing shot up there will be more drag maybe - what other FM updates could we make under various damage scenarios?

Airfoils: wing damage, control surface deflaction? (airMax) - shoot an aileron and it won't move as far maybe... Hmmm

Engine: damage = less horse power? Maybe if we can get real fancy we can hack the prop on damage to simulate various types of engine damge - so maybe low oil pressure = worse high rpm performance or something...

Wheels: Damage to wheels will weaken the springs.. can we update spring strength? Hmmm...

I am not sure what can/can't be updated in real time... but if that engine horse power prop list works than many things might work!

------------------
-Sv =FC=

WWI in SDOE!


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Raider
Pilot
posted 02-04- 04:59 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
I have tried the "onDmg 2 (airArea 25)" but it does not seem to have any effect.

SV. Please let me know if you have any success with this.

I agree. Smoke and reduced HP when engine is damaged. Even fire when badly damaged.

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Tailslide
Pilot
posted 02-04- 05:08 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I think bjorn had success last year with changing the angle of the wing on damage using airinc

TS

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Raider
Pilot
posted 02-04- 08:45 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Thanks TS, I will give that a "shot".

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