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Author Topic:   Help with textures in OPS (TS or Bryan)
JT
Pilot
posted 02-03- 10:37 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Hi, again. Sorry... I feel like I'm well over my quota of questions for this month, but I'm stuck. I tried searching the topics here, but couldn't find anything. Anyway...

What do I need to do in Max to get texture references read into OPS when I import parts? Right now, it's using my first texture for all the parts I import in. Do I set the mat name in Max to what the tex index will be in OPS?

Also, some of my parts use textures from multiple tifs. How do I tell OPS to apply texture references to polygons, not just entire objects?

BTW, I'm building over the Spit, in case that matters.

Thanks in advance.


[This message has been edited by JT (edited 02-03-2000).]

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JT
Pilot
posted 02-03- 01:17 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Also, does OPS not recognize this kind of structuring in the OBJ face record?...

f 679/1149/679 621/1150/621 622/1148/622 680/1147/680
f 678/1151/678 620/1152/620 621/1150/621 679/1149/679
usemtl Material__1
f 871/1050/871 872/1051/872 864/1052/864 865/1049/865
f 873/1054/873 874/1055/874 869/1056/869 870/1053/870
usemtl Material__7
f 872/1118/872 871/1119/871 867/1120/867 868/1117/868
f 874/1122/874 873/1123/873 866/1124/866 863/1121/863

Also, instead of using Mesh Select, I've just been collapsing the stack when I need to select new faces to map. This works in Max, but are there any problems this might cause when exporting to OBJ?

[This message has been edited by JT (edited 02-03-2000).]

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Tailslide
Pilot
posted 02-03- 05:24 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

JT, instead of collapsing the stack you can just go back down the stack and select the first "edit mesh" item. You have to assign your materials to specific polys from the first "edit mesh" item on the stack.

Make sure the filename of the .tif used in the material in max matches one in OPStudio names list and opstudio seems smart enough to match the two up.

TS

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Bryan Russell
Pilot
posted 02-03- 08:27 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
OPS does support that OBJ format. Its possible that since I did the material name formating thing that the material name has to in that format. It wasn't intended to work that way but it might be a little bug. So just try something like &metal_00 for the material names to get around this.

It should also read new texture names and add them to the texture list. I'll need to find some time to look at both of these things.

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Bryan Russell
Pilot
posted 02-03- 08:27 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
OPS does support that OBJ format. Its possible that since I did the material name formating thing that the material name has to in that format. It wasn't intended to work that way but it might be a little bug. So just try something like &metal_00 for the material names to get around this.

It should also read new texture names and add them to the texture list. I'll need to find some time to look at both of these things.

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