posted 01-31- 07:12 PM
The saga continues....Well, I tried to test the import again. I went into max and did what Bryan said...i set w to 0.0 before i applied the uvw map..but after i selected all my faces and went back to uvw map to collapse the stack..i saw two uvw maps there (from what jt said that is no good). well, i went ahead and collapsed the stack anyway and exported the .obj file.
i put the .obj file in the p51d folder. the first time i imported the mesh this came up:
apparently i forgot to put p51-1tif in the images folder (the .obj files are called p51x)
so i exited out and reloaded the p51d.sm...put the p51x.tif into the images folder and imported again....i got this:
...but i got all of these warnings and stuff....something must tie in to the matrix message.
now the wierd part...i moved all the shit...p51x.ppf, cockpit.sm, p51x.sm and the textures into a folder called p51x. i made a mission and loaded it...i got this:
[img]http://www.paintaholics.com/Images/idiot2.jpg
[/img]
well, the part i textured showed up...but when i textured it in max i just used a solid yellow 256x256 .tif file.
the other wierd part is that the second time i imported, the p51x.tif file i made was not in the names directory.
i know i am close...either i messed up in max (hopefully it was the uvw mapping on there twice) or i exported wrong.........
aaaaaaaaaahhhhhhhhhhhhhhggggggggg.

[This message has been edited by DanW (edited 01-31-2000).]
[This message has been edited by DanW (edited 01-31-2000).]