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Author
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Topic: When idiots play with OPS..........
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DanW Pilot
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posted 01-30- 09:09 PM
The black part of the fuselage is supposed to have the colors that the rest of the aircraft has  I'm trying to remap the mustang...as you can tell, i have no clue what the hell I am doing. Oh well. Two days ago I had no idea how to use 3d smax, and now I can sorta texture a whole aircraft. Im not sure how to export the final .obj file. JT said there were some things to check on it, normal and texture coordinates...but the .obj file i tried that on immediately crashes OPS when I import it. IP: Logged |
Tailslide Pilot
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posted 01-30- 11:56 PM
Just a warning, it's only possible to export quads not polys from 3dstudio so retexturing the plane in max will increase the poly count and decrease FPS for the plane = ( TS IP: Logged |
Bryan Russell Pilot
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posted 01-31- 12:12 AM
That looks a little like what will happen if you don't do the W=0.0 thing I mentioned in the other thread. From what I can see the black bit is actually the texture, but because the W is used in MAX along with U&V to define the texture position, when OPS ignore's the W, and just uses the U & V (as does SDOE) it doesn't represent the correct mapping, becuase the the U&V's are set assuming the W is doing its job.To fix it up you will need to delete all of the UVW Mapping from the modifier stack and do it again, with the W=0.0 being the first thing you do. I don't think it's sufficient to just do some more mapping. Bryan
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JT Pilot
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posted 01-31- 12:32 AM
TS, I don't think the FPS decrease would be noticeable, though. SDOE planes are mostly quads anyway, so what Dan is doing will only increase the plane by about 100 polys.... at most. Still, I sure wish Hab would get the darn poly exporter working on his plugin... sigh.IP: Logged | |