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Author Topic:   My Creator Theorys
Bryan Russell
Pilot
posted 01-28- 12:38 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
I got creator yesterday, imported the Hurricane and had a real good look at the Fokker. This is what I think the basic rules for model creation in Creator are, feel free to say its all a load of rubbish!


1. A group in creator is recognised as a group for the SM file if it doesn't have LOD or Object items as children. These groups are not really that nessacery for SM file creation, unless you need shared properties, but they do help with the editing process.

2. A group in creator is recognised as a Model for the SM file if it includes child objects that are LOD or Object items.

3. A piece of geometry that will show up in SDOE is always a child of a LOD record. For example group(wing)->LOD(l123)->Object(o123)->Polygons(p123) represents a potentially visible thing in SDOE.

4. Objects that are direct children of group records (i.e. not part of a LOD), and have polygon children, represent visually editable openplane Properties. For example you might have a wireframe box that represents an inertia volume. Its comment record will contain the property string, with place holders that the MG.exe will exchange for things like origin, chord, quarter chord, area etc etc. I don't think that the colour of the mesh is important except as a sort of coding convention.

5. DOF's enact upon groups that are children of it. For example, DOF(d123)->group(aileron)->LOD(i123)->Object(o123)->Poly(p123).


6. I'm not sure what the switch record does, but I think its probably just a useful creatr editing tool and is'nt transferred to the SM file. Basically it allow you to hide and unhide child items of the switch record by clicking on indicators in the switch properties.

That's about it, simple isn't it. Unless of course I've cocked it up!.

One other little tip for people like me who don't read the manual is that most of the records in Fokker flt file are collapsed so you need to expand them to see all of the records.


Please let me (and every one else) know if there are any other tips tricks or whatever. 2 months isn't alot of time to figure this beast out! (although it's not as hard as it first pretends)

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Michael
Pilot
posted 01-28- 01:51 AM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
How did you import the Hurricane? I didn't think we would be able to go from .sm to .flt? Or did you just import the meshes?

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Bryan Russell
Pilot
posted 01-28- 04:35 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Just the old export 3ds from MAX and then import to Creator. It screwed up the positioning but that was fixed quite easily.

The 3DS import into creator creates each 3ds object as group->object->faces . To make this usable for export to sm you just need to insert a lod before the object record and of course the rest of the property stuff etc.

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Bryan Russell
Pilot
posted 01-28- 05:30 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
ooops, already found one thing wrong, the switch record in Creator is used to define where child models branch off. So, a SDOE compatible structure should look a little like this.


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Michael Harrison
General
posted 02-02- 02:20 PM     Click Here to See the Profile for Michael Harrison   Click Here to Email Michael Harrison     Edit/Delete Message   Reply w/Quote
I got chad to take some time today and add some more details to a document that was begun some time ago. Look for a new OpenPlane doc thread in this section.

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Bryan Russell
Pilot
posted 02-02- 05:11 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Thanks Michael, Creators great (well at least the LOD and DOF stuff) but the structure things a bit of a mystery, so this should be a great help!

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