posted 01-14- 09:27 AM
Hi Zoycite! Glad to see you working on that Fokker!!!! 
As far as your last issue - wow! Strange. My SE5a uses SE5aDmg.sm in the same directory. I would guess it must be your Fokker, but it does sound like you allready checked for references. Send me your plane and let me look at both the SE5a and the Fokker DVII and I'll see what I get. Send to: sean@schoolmusic.com
Here is how I do the damaged version:
Step 1: Copy your texture files - so I have wings.tif and fuses.tif. I copy them and rename them dmgWings.tif and dmgFuses.tif.
Step 2: Edit these new textures to make them all shot up looking. Or as a test, colore them red or something - so you can see them better for now.
Step 3: Extract your FokkerDVIIDmg.sm file.
Step 4: Edit the FokkerDVIIDmg.asc file and add the two new textures to it - write down the new texture indexes.
Step 5: Extract your FokkerDVII.sm file into a seperate directory.
Step 6: Find what LOD#s the upper right wing is in both your FokkerDVII and FokkerDVIIDmg planes.
Step 7: Delete the upper right wing LODS from the FokkerDVIIDmg directory
Step 8: Copy the upper right wing LODS from the FokkerDVII into a temp directory
Step 9: Rename the LODS in the temp directory to match the LOD#s for the FokkerDVIIDmg plane.
Step 10: Copy these LODS from the temp directory into the FokkerDVIIDmg directory.
Step 11: Open these new LODS in AC3D and change the texture reference number to the new damage textures you created in step 4. (use shininess setting like usual) Now re-export these LODS. YOu WILL NOT need to remap the textures because they are identical in location due to the fact that you copied the old texture files.
Step 12: Rrebuild the FokkerDVIIDmg sm file.
Step 13: Open the FokkerDVII.sm file in OPS - position the new wing.
Step 14: Re-extract the FokkerDVIIDmg.sm file.
Step 15: Repeat steps 6 - 14 until you are done.
Step 16: Finished! Now don't tell anyone these secrets or they might beat you in the contest

Notes:
I am lazy. I made most damaged LODS only 1 level of detail - I think I made main objects like the wing 2 levels - I forget. You could do this very very good, or adequate, or sucky. I chose the sucky side of adequate 
You can also do more than one part at a time - go nuts! It is only a matter of how odten you want to save backups of your SM file, and how many objects you will need to reposition in OPS.
DO let me know of any other questions you have! Send me your plane too - I will check on that SE5a issue. I can't wait to fly the DVII!
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-Sv =FC=
WWI in SDOE!