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Author Topic:   SV........Help!!!..... How did you do your Damage SM?
Zoycite
JAG
posted 01-14- 12:55 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Heya Sv,

I've got the DVII model done, textured and the like. Now I've gone on to start the Damage SM. So far I've not had anyluck. And what I have gotten to work, the textures are not mapped the way they are supposed to be.

If say I use a wing lod, transfer it to my Dmg Sm shouldnt the mapping be the same, just a different ID and tif?

Did you have to remap all your Dmg lods?

Anything I have tried so far has come up corrupted

If you could list the steps you took to make yours, I'd be forever in your debt.


Thanks in advance,

PS.
While testing the DVII model vs. your Se5a's and with the DVII using the FokkerDr1A Dmg sm, when ever the DVII took damage, a piece of the Se5a whould appear. The DVII has no Se5a parts, lods, or references anywhere in its files. Strange looking. I wonder if its the SE5a causing it or if its a bug with SDOE. Just thought I'd let you know.

------------------
Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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Sv
Pilot
posted 01-14- 09:27 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Hi Zoycite! Glad to see you working on that Fokker!!!!

As far as your last issue - wow! Strange. My SE5a uses SE5aDmg.sm in the same directory. I would guess it must be your Fokker, but it does sound like you allready checked for references. Send me your plane and let me look at both the SE5a and the Fokker DVII and I'll see what I get. Send to: sean@schoolmusic.com

Here is how I do the damaged version:

Step 1: Copy your texture files - so I have wings.tif and fuses.tif. I copy them and rename them dmgWings.tif and dmgFuses.tif.

Step 2: Edit these new textures to make them all shot up looking. Or as a test, colore them red or something - so you can see them better for now.

Step 3: Extract your FokkerDVIIDmg.sm file.

Step 4: Edit the FokkerDVIIDmg.asc file and add the two new textures to it - write down the new texture indexes.

Step 5: Extract your FokkerDVII.sm file into a seperate directory.

Step 6: Find what LOD#s the upper right wing is in both your FokkerDVII and FokkerDVIIDmg planes.

Step 7: Delete the upper right wing LODS from the FokkerDVIIDmg directory

Step 8: Copy the upper right wing LODS from the FokkerDVII into a temp directory

Step 9: Rename the LODS in the temp directory to match the LOD#s for the FokkerDVIIDmg plane.

Step 10: Copy these LODS from the temp directory into the FokkerDVIIDmg directory.

Step 11: Open these new LODS in AC3D and change the texture reference number to the new damage textures you created in step 4. (use shininess setting like usual) Now re-export these LODS. YOu WILL NOT need to remap the textures because they are identical in location due to the fact that you copied the old texture files.

Step 12: Rrebuild the FokkerDVIIDmg sm file.

Step 13: Open the FokkerDVII.sm file in OPS - position the new wing.

Step 14: Re-extract the FokkerDVIIDmg.sm file.

Step 15: Repeat steps 6 - 14 until you are done.

Step 16: Finished! Now don't tell anyone these secrets or they might beat you in the contest

Notes:

I am lazy. I made most damaged LODS only 1 level of detail - I think I made main objects like the wing 2 levels - I forget. You could do this very very good, or adequate, or sucky. I chose the sucky side of adequate

You can also do more than one part at a time - go nuts! It is only a matter of how odten you want to save backups of your SM file, and how many objects you will need to reposition in OPS.

DO let me know of any other questions you have! Send me your plane too - I will check on that SE5a issue. I can't wait to fly the DVII!

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-Sv =FC=

WWI in SDOE!

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Zoycite
JAG
posted 01-14- 12:49 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Heya SV,

Thanks for the walk Thru I'll have another go at this today.

Yeah,
That damage issue is very strange. Untill yesturday, I hadnt even looked at your plane in OPS. I havnt even extracted it. Believe me when i first saw this I about fell out of my chair. While funny looking its not right. Another note on this. It only happens when the 2 planes are in the same game. Thats why I'm wondering if its a bug.

I know you have been dying to fly this. Raider will have a basic FM sent to me tomorrow. I did find a few model cracks I have to address. But overall the model will be as is sent. FM and DM will be next phase of the plane.

If I send it you must promise not to share it with anyone. Or the Kaiser will have your head

You may post screen shots for you WWI site and if you go to my site and under projects, you will see some text about the DVII project. It will be updated Saturday night. You may use this write up on your site aswell.

Thanks for all your support and help,

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Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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Sv
Pilot
posted 01-14- 01:34 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Thanks Zoycite!

I can keep a secret, ask Nuum

Thanks for letting me post screen shots too! This will help make the WWI site much better.
I am still deciding what plane to enter in the contest... I can't make up my mind LOL!

-Sv

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Zoycite
JAG
posted 01-15- 03:47 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
SV,
I got it to work

I did try it your way and had success. But I rembered about being able to import Lods in OPS. That made it alot easier. Just had to change the textindex's and away it went. You might give that a go next time you are working on one.

As to the level of damage, that is yet to be decided. First we want to get the plane and FM done. Then we can work on adding hopefully some cool stuff.

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Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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