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Author Topic:   Need help
JT
Pilot
posted 01-10- 11:37 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Can someone outline the steps I should take to bring my P-47 from Max into OP Studio? I haven't used OP studio in a long time and I'm not up to speed with what the current releases can do.

I'm guessing I should just build over the Spit IX, replacing all of it's parts with P-47 parts. Is there any reason not to do it this way? The reason I ask is because I don't want to spend a lot of time positioning stuff. Is there any way to dump the whole model, as it stands in Max with everything positioned correctly, into OP Studio?

[This message has been edited by JT (edited 01-10-2000).]

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Laika 801
Pilot
posted 01-10- 01:06 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I wanna know exactly the same ! I hope someone can help us JT !

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Bryan Russell
Pilot
posted 01-10- 06:58 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
JT, The new bulk import feature in B1.1.1 will import all of the objects matched to model name, but unfortunitly it will not line them up. I have been trying to do this but with no success.

Since I did the MAX script that repositions the Objects at the origin etc, I think I might have an idea (actually I just thought of it when was I was writting this reply ) of how to get matrix info into OPS from MAX, so I'll have to play with it and see if it works. For the moment, you can only manually position them.

Bryan

[This message has been edited by Bryan Russell (edited 01-10-2000).]

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Tailslide
Pilot
posted 01-10- 07:05 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
You can add lines to the maxscript to rotate the pieces before export.. I have mine down to one step. Still takes some twiddling though.

TS

[This message has been edited by Tailslide (edited 01-10-2000).]

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JT
Pilot
posted 01-10- 09:10 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Can't I just specify to rotate the model in the .OBJ export dialogue?

[This message has been edited by JT (edited 01-10-2000).]

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Bryan Russell
Pilot
posted 01-10- 10:34 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Tailslide: I'm trying to do the other side now, get the parts automatically positioned in OPS. Since I discovered how to get at the object matrix through my MAXScript stumbling, I figure I can just create a companion file for the OBJ file that has Matrices indexed by Object/Model name. Then read this into OPS and presto! Which actually make me think of something else... Does anyone know how to make objects children of another in MAX? I had a look at the hierarchy thing and couldn't figure it out. This will be needed to get nice relative matrices. It's not that big of a deal since I can probably work out a relative matrix, but it would save some time, coding wise.

JT: The things that need to happen in MAX to successfully export to OPS are that the objects need to be moved so that their pivot point is at the world origin, and the objects reverted back to their identity matrices, i.e. all of the rotations and other matrix properties removed. The rotation thing in MAX2OBJ is (I believe) to rotate the model so that Z=Y and Y=Z this is sort of a simulated right hand co-ordinate thing, and since OPS does this conversion you don't need it.

Just to finish off your original question, If I can get my MAX matrix export thing to happen here would be the procedure to create a new aircraft, in looks at least.

1. Make the aircraft in MAX, name all of the objects to be equivalent to the ones you intend to replace in the target existing SM file.

2. Export to OBJ using MAX2OBJ and my or tails export scripts.

3. Use the Import button in OPS and press OK with all of the object names selected.

If all happens, as I want it to, you should end up with a model in OPS that now looks like your P47 (or whatever) all lined up and everything. The things to do next revolve around FM and DOF stuff mainly.

The reason I'm going to spend some time on this is that I recently had to restart the hurricane, OPS wise anyway, after having meticulously lined up all of the parts. I just couldn't face that time consuming exercise again! OPS has got a ways to go before the positioning thing is going to allow easy and accurate positioning , and MAX already has it.

Bryan

[This message has been edited by Bryan Russell (edited 01-10-2000).]

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Tailslide
Pilot
posted 01-11- 01:07 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Ahh cool that would be nice.

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JT
Pilot
posted 01-11- 09:56 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Thanks, Bryan!

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