posted 01-10- 06:09 AM
Right Kraftwerk,Make sure that adjacent surfaces share vertecies. To do this, select 2 vertecies that should be shared, chose "snap together" - then select the object and choose "optimioze vertecies" - this will share the vertex between surfaces. Only surfaces with shared vertecies will be smoothable.
Do use 1 sided wherever possible. Check normals as you go! I go into 3D window and turn "show normals" on. To flip a normal, simply select each vertex of the surface in vertex mode, then select "flip normals". You can do multiple surfaces as 1 time, even objects. But as you found out, if every other normal is wrong you have a bit of work on your hands 
Another key: If you have a flat object that is made of two identical objects, 1 on the top and 1 on the bottom (normals in opposite directions - like a horizontal stabablizer for example) DO NOT optimize verticies!!!!!! This will turn the object back to a single sided single surface object.
Simply merge the objects and export as LOD... 
------------------
-Sv =FC=
WWI in SDOE!
[This message has been edited by Sv (edited 01-10-2000).]