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Laika 801
Pilot
posted 01-09- 03:19 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I´m stuck a bit...I tried to texture the rata IN 3ds and i think this is no problem but I´m not sure about this:

I can save the model in 3ds-format (not MAX!) so where should I texture it - in OPS or in 3D studio ? How can I export/import my objects to OPS (without 3DMax and AC3D) - and if this is impossible will someone do this for me (and send me the sm-file or whatever) - is there 1 documentation for dummys like me (I´ve read about 10 docs and cant find what I´m lookin for) ???

t h a n k s !

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JT
Pilot
posted 01-09- 04:03 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
I don't think texture mapping can be done in OP Studio. You have to use your modeling software.
If you're using 3d Studio, you will need the Max2Obj and Obj2Max plugin. OP Studio allows you to import .OBJ format. You can do all your texturing in 3d Studio, export to .OBJ, and then import the .OBJ into OP Studio.
Anyway, here's the url for the plugins....

Max 1.2 plugins... http://www.habware.at/duck.htm

Max 2 plugins... http://www.habware.at/duck2.htm

Max 3 plugins... http://www.habware.at/duck3.htm


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Laika 801
Pilot
posted 01-09- 04:31 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
hmmmm - nice plugins but I dont got 3d Studio Max !

I work with the old 3D Studio Dos Version (its called 3D Studio R4).

But I find an util named "crossroads" that converts from 3ds to obj format.

thanks anyway !

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Bryan Russell
Pilot
posted 01-09- 05:46 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
If I remeber rightly the DOS 3DS was a real pain to do texture mapping in, but never the less it can be done. Main thing to remember is that each mapped area needs to be a different element. (an element is something where the faces are all connected together, this is not the same as an object, but part of a object).

If the 3DS to OBJ converter works OK then you should have little problems. There is also a 3DS imported for OPS but I'm afraid it doesn't work too well.

Two of the issues you might find are:

1. Positioning the objects around there origin and with rotations removed before export. This has been solved for MAX using a MAXScript. MAX's 3DS export provides the objects in the positions as they appear on the screen, but if the 3DS DOS provides them the right way this problem will dissapear.

2. The 3DS format doesn't have any explicit vertex normals, just shading groups which you can then use to calculate your own vertex normals. If the 3DS->OBJ converter doesn't do this you will end up with a flat shaded aircraft. If this is the case I'm sure a kind hearted sole here will be able to take your 3DS files and provide you with shaded OBJ files.


Good Luck


Bryan

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