posted 01-05- 10:17 AM
I could have made a small boo-boo in that you might have to select the faces in Mesh Select mode, with a face sub-object. Make sure the ignore backfaces option is checked and you unselect all of the faces before you select the front faces.The texturing thing could be a couple of things
1. You didn't set the W value to 0.0 in the UVW mapping rollup, I'm sure you did though becuase it would be more screwed than that.
2. Opstudio just uses UV's it gets from the OBJ file, so it possible that they havn't been exported with the OBJ file.
3. If you are using a different texture than the default 190, it may be possible that the OBJ material file either wasn't exported from MAX or the material references are missing from the OBJ file itself. In this case OPS will just use the current texture for the first poly of the LOD and so it might be that it looks this way with the UV's you setup in max.
Other than that I don't know. I could have a look at the OBJ/MTL files or MAX file if you want.
[This message has been edited by Bryan Russell (edited 01-05-2000).]