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Author
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Topic: Is this possible?
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Raider Pilot
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posted 11-26- 10:20 PM
I have a few Questions.1. The air in SDOE has density and the airfoil reacts to that density. That is what makes the planes fly. Is that right. 2. Can the water (lakes, ocean, etc.) be made of the same model as the air but with much more density and drag? 3. The planes wheels have contact points that rest on the land so they do not sink into the terrain. Is that right. 4. Could we make a ship out of a plane model with contact points that would allow it to sit on the surface of the water as if it were land. 5. Could the ship move over the water model if a prop was put on it and it could steer by putting a rudder into the water (since it is very dense air)If the contact point is destroyed would it float down (Sink) slowly. If this could be modeled it would allow floatplanes, moving ships, torpedoes even submarines. Planes could ditch on the water. If their contact points are destroyed they would sink too. Of course that is a lot of ifs. Is this possible? IP: Logged |
Sv Pilot
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posted 11-26- 10:46 PM
Well one that that seems very doable is to make some blue ground, then make a ship model with it's collision points above teh models bottom - at the water line. It will then seem to float.I am doing this right now with my SE5a - just not on purpose  ------------------ -Sv =FC= WWI in SDOE!
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FarmerJoe Pilot
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posted 12-17- 02:58 AM
I was thinking the same thing too, but you could make the bottom of the ship out of water and then all the forces should be the same, but i don't know, that might just have to do with calculations, and not "foolin the game" It's worth a try to see what it does =)------------------ take'd easy now FarmerJoe http://members.xoom.com/sdoesbeauts IP: Logged |
Spanky the Mad Dog Pilot
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posted 12-17- 03:43 PM
Spanky here... you know what would be great guys? to have the ground somewhat like the water so if you draged a wing on the ground it would creat a furrow like it does in the water. How cool would that be? IP: Logged |
Jaguar Pilot
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posted 12-21- 03:26 PM
ok, thats some really nice thinking, but there's one problem that wouldn't make it work.2. Can the water (lakes, ocean, etc.) be made of the same model as the air but with much more density and drag? Lets say for a second that this is pissible. (Not too sure) 3. The planes wheels have contact points that rest on the land so they do not sink into the terrain. Is that right.
Yep. 4. Could we make a ship out of a plane model with contact points that would allow it to sit on the surface of the water as if it were land. Well, as soon as we give the water a surface like land, it will be just that, blue land. Have you ever tried to land on water? you sink right through right? thats because the surface isn't hard and doesn't support collision points............I'm hoping we could fix this with opensource by maybe adding an ObBoyance that will support a ship on the water untill it's hit or reaches a certain damage level.
------------------ Cheers! Jaguar www.fshangar.com IP: Logged |
kopper JAG
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posted 12-21- 03:44 PM
OK smart guy, besides the fact you spelt possible - pissible. Is that because you were thinking of running water?How do the PT & E boats work now? ------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Raider Pilot
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posted 12-21- 05:04 PM
Right, If we had contact points for the water surface we could have a ship roll and sink. If the contact point was destroyed in the front of the ship it would start to sink. If these points were different than the land points we could add them to the planes and ditch in the water and float as long as the water contact points were not destroyed by the impact. (It would be cool to see a plane floating on the water)Torpedos could be made by puting the contact point 6 feet above the torpedo. It the water was made like very dense air we could even make submarines. Jag, do you think this is Pissable?  IP: Logged |
Jaguar Pilot
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posted 01-03- 03:03 PM
oohhh great. Now I'll have this hanging over my head for a few months.I have never looked at the PT boat. What's different about it? Have different contact points for water than land?.... hhmmm.. What kinda contact points does the water have now? It must have some because it reacts to planes and bullets striking it. If we could work something out that lets ships move across water while having them sink when they are hit, I could just put it into my Nam map to try it out. Ok, raider lets see what we can do with this. ------------------ Cheers! Jaguar www.fshangar.com
[This message has been edited by Jaguar (edited 01-03-2000).] IP: Logged |