posted 11-23- 01:00 PM
I did read about how to use DOFS to find coordinates for obBodyPts - cool. But I am having trouble - here are my questions:1. Are these obBodyPts coords relative to the object or the ultimate parent object? In other words, is the origin of the obBodyPts vertex the origin of the LOD or the origin of the whole plane?
2. Can you use obBodyPts to model the tail skid of a taildrager? Right now my Se5a uses the invisable tailwheel of the Fokker - but for some reason it won't work right now. The plane's tail falls through the ground, and as you roll the tail bounces high off teh ground every 10 feet or so! It is strange. I tried putting an obBodyPts on the tail, but this did nothing (one I put on the top wing worked when the plane flips over).
Also, can the main parent object (fuse in my case) have obBodyPts - OPS would not let me add obBodyPts here.. hmmmm...
So another request for OPS might be to be able to edit (add/delete/move) points of contact much like we edit DOF origins - that would be great!
Thanks!
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-Sv =FC=