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Author Topic:   Points of contact question
Sv
Pilot
posted 11-23- 01:00 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I did read about how to use DOFS to find coordinates for obBodyPts - cool. But I am having trouble - here are my questions:

1. Are these obBodyPts coords relative to the object or the ultimate parent object? In other words, is the origin of the obBodyPts vertex the origin of the LOD or the origin of the whole plane?

2. Can you use obBodyPts to model the tail skid of a taildrager? Right now my Se5a uses the invisable tailwheel of the Fokker - but for some reason it won't work right now. The plane's tail falls through the ground, and as you roll the tail bounces high off teh ground every 10 feet or so! It is strange. I tried putting an obBodyPts on the tail, but this did nothing (one I put on the top wing worked when the plane flips over).

Also, can the main parent object (fuse in my case) have obBodyPts - OPS would not let me add obBodyPts here.. hmmmm...

So another request for OPS might be to be able to edit (add/delete/move) points of contact much like we edit DOF origins - that would be great!

Thanks!

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-Sv =FC=

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Michael Harrison
General
posted 11-23- 02:16 PM     Click Here to See the Profile for Michael Harrison   Click Here to Email Michael Harrison     Edit/Delete Message   Reply w/Quote
1) collision points of any kind are always relative to their immediate parent object (the object on which the commend is applied)

2) Yes, if you also give them a specific material, you'll get different behavior (drag on the ground for example)

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Director of Development
Inertia, LLC

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Sv
Pilot
posted 11-23- 03:40 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Thanks! Just what I needed to know!

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-Sv =FC=

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Bryan Russell
Pilot
posted 11-23- 04:02 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
SV,

The obBodyPt stuff is on the OPS list

(standard answer #23 )

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Razor747
Pilot
posted 11-23- 05:44 PM     Click Here to See the Profile for Razor747   Click Here to Email Razor747     Edit/Delete Message   Reply w/Quote
MH,
How do I change the material used by the object?

Razor747

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Sv
Pilot
posted 11-23- 06:51 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
It is in the LOD file - look at:
http://www.schoolmusic.com/chickencoop/se5a/docs/lods.htm

A list of materials and related material indecies can be found at the begining of the .asc file you get when you use Hippie's extractor.

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-Sv =FC=

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Sp@nky
Pilot
posted 11-25- 01:04 AM     Click Here to See the Profile for Sp@nky   Click Here to Email Sp@nky     Edit/Delete Message   Reply w/Quote

kick ass

i guess this is going on the page SV?
hehe

i always say that

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Sv
Pilot
posted 11-25- 05:05 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
As always Sp@nky

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-Sv =FC=
WWI in SDOE!

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