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Author Topic:   What do I do when a DOF doesnt...
Snickers
Pilot
posted 01-18- 02:30 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
I am having problems with a pair of DOFs on the PBY. (On the same item). I deleted both of them, exited OPS, came back in and created one of them (To keep it simple, just starting with one). (Simple rotate, its a gunners position...) It still doesnt move. If I man the station, and try to move it, it makes the sound like it is moving, but doesnt. What am I missing?

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Nat
JAG
posted 01-18- 08:54 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I can't be more specific Terry because I don't have the details down in my head clearly, but there are a couple of things to check, and the simplest way is to compair your gunner position to a similar one on an aircraft that works.

The basic are making sure your DOF is on the correct part, you may think it's right, but checking yours against another may show it to be wrong, it realy is buggin me that I can't remember the details, but if you'd like me to take a look I'd be glad to.

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Snickers
Pilot
posted 01-18- 10:33 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Feel free to look. Its the tunnel gun (tail gun) position on the PBY... I believe you have a current copy....

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ArgonV
JAG
posted 01-19- 12:13 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
You gave it min and max? And the gun position is defined properly? Also dont forget that certain gun positions have to be setup a certain order.

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Nat
JAG
posted 01-19- 11:14 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Hi Snick, the DOF ID's are wrong to start with (unless you fixed them) I'll have a tinker with it and check it on my next pit test

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