FSIC Messageboard
  Tech Talk
  DOF moving vehicles driving around airfields.Possible?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   DOF moving vehicles driving around airfields.Possible?
Rendsburger
Pilot
posted 12-12- 01:04 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Iīm thinking to add vehicles to airfields and they should move around. Is it possible to create a vehicle that drives a distance forward, moving into a curve, driving forward etc.
If yes how?

Rendsburger

IP: Logged

Pierre Radiateur
Pilot
posted 12-12- 01:07 PM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
You could make a vehicle circle around a point ... you put the model in, set it well off centre, and put a DOF that rotates at the centre. You set it to loop, and there you go. It will circle forever without stopping .....

------------------
The Pilot formerly known as W.T.G.

IP: Logged

Snickers
Pilot
posted 12-12- 02:10 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
If you wanted to be a touch different (or you dont like going in circles like Pierre does ) Instead of using rotate, you should be able to use translate to make a vehicle drive a perimiter. Use rotate at the end of each track segment to turn the vehicle so it is facing the right direction (it would look a little silly to see a halftrack go sideways... ) If you set timings correctly you _should_ be able to make it drive the perimeter indefinately. Good idea BTW....

IP: Logged

Rendsburger
Pilot
posted 12-12- 06:23 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
can anyone give me an example of a translation and rotation in one dof?

I donīt want to make a single circle more then following the exsisting streets whe already have at some airfields at dover and rhinland

Rendsburger

IP: Logged

jgro
Pilot
posted 12-12- 10:42 PM     Click Here to See the Profile for jgro   Click Here to Email jgro     Edit/Delete Message   Reply w/Quote
SV has a tutorial that might help you out. http://www.wingswithwires.com/chickencoop/se5a/docs/dofs.htm

jgro

IP: Logged

Rendsburger
Pilot
posted 12-18- 06:40 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
The problem i have is to create a DOF that moves forward and after a while into a curve. For now i can only create dofs with one moving (forward or curve) .
Ideas?

Rendsburger

IP: Logged

Snickers
Pilot
posted 12-18- 10:37 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Seems to me that Pete Hawk is the best at gettings DOFs to do things they werent meant to.... Pete, you out there???

IP: Logged

Harman5
Cadet
posted 12-18- 10:53 AM     Click Here to See the Profile for Harman5     Edit/Delete Message   Reply w/Quote
Well I'm no DOF expert, but how about this?

Create an invisible parent object just above the vehicle (in the model list), give that the "forward" (translate) DOF. Now for the vehicle model itself, give that the "curve" DOF. Now make the "curve" DOF have a begin delay so it doesn't start until the parent "forward" DOF has stopped working. I'm not sure if this system would allow for looping though.

IP: Logged

Sv
JAG
posted 12-18- 11:39 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Place an invisable LODless object at the center of the airfield. This is where the object will be placed in the mission editor. Now have some hidden children objects... each can have a DOF that moves it's child. Now you can set each DOF to move in the direction you need, when you need it... and they can all loop.

But here are the problems:

1. If your vehicle runs into any slight hills, it will float in the air or disappear under the ground.

2. If you use rotate you could get an object to appear to do a cicle, but if you mix in any translate DOFS to try and change the shape, then the vihicle will not stay pointed in the direction it is going.

What we really need is a clever programmer to finish the vehicle code... so that the target=wheel engine works to drive the vehicle, and add the needed AI so that vehicles can follow way-points. Also some collision avoidance, etc. Too bad SDOE never made it as far as A10-Attack, now that game had some very smart AI vehicles!

------------------
-Sv

Wings with Wires

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c