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Author Topic:   AC3D Question Mapping Fuse in XY Ortho Window..
RVW
Pilot
posted 11-27- 11:04 AM     Click Here to See the Profile for RVW   Click Here to Email RVW     Edit/Delete Message   Reply w/Quote

I have alway's Mapped the Fuse Vertical in The XZ window (Or the Right top Ortho In AC3D)
Now that I got the Xy to Show The Texture mapp in This window...Can I?
Turn the Fuse In the window and It will be Horizontal then Mapp it with the XY Cordinates Then turn it Back to the XZ window
Vertical and Import and it still has the Texture even after this Procces?
I have seen Skin Textures of this from
alot of you Guy's that it's Horizontal and always wanted to know this.

Annd I need too Know
so i can be Dead Accurate on My Fuse mapping..
It would make it Alot better than Lining up in the 3D window...It's a real pain
Thank's for the Help....
( Forgive if this post the second time)

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RVW
Pilot
posted 11-27- 11:39 AM     Click Here to See the Profile for RVW   Click Here to Email RVW     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by RVW:

I have alway's Mapped the Fuse Vertical in The ZY window (Or the Right top Ortho In AC3D)
Now that I got the Xy to Show The Texture mapp in This window...Can I?
Turn the Fuse In the window and It will be Horizontal then Mapp it with the XY Cordinates Then turn it Back to the zy window
Vertical and Import and it still has the Texture even after this Procces?
I have seen Skin Textures of this from
alot of you Guy's that it's Horizontal and always wanted to know this.

And I need too Know
so i can be Dead Accurate on My Fuse mapping..
It would make it Alot better than Lining up in the 3D window...It's a real pain
Thank's for the Help....
( Forgive if this post the second time..around
And it Did....)


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Pierre Radiateur
Pilot
posted 11-27- 11:48 AM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
You can texture map in any of the Ortho windows. In the old Beta of AC3D, textures only showed up in the one window, but release V3.0 cured that.

If you map a part, unless you REMAP it, the mapping co-ords stay put.

It might help to think of it this way ( it does for me!!! )

When you 'map' a texture onto an object, you are effectively telling the model where each of the vertices sits on the texture tile. The map button takes those vertices in your model part.

If you move those vertices, they keep the texture information. This is why you 'stretch' the texture if you move vertices after mapping. You can move teh model all over the place, rotate it etc. and the mapping stays fine.

If you want to map, say, a fuselage, but want to map the top, left side and right side onto different bits of texture, then you cut the model up so the parts are seperate.

I just did that with my Gotha fuselage. I have mapped top, bottom and sides seperately to avoid the yucky striping effect you get sometimes. I split the faces up so the parts were seperate, then mapped each one. Finally, I merged them back. The vertices keep the mappign info, and it is fine.

er.... rambling post .... but I think I answered the question!!!!

once you map an object it stays mapped wherever you move it or however you rotate it!!

unless you re-map it ...

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Pachy
Pilot
posted 11-27- 11:59 AM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
quote:
In the old Beta of AC3D, textures only showed up in the one window, but release V3.0 cured that

Not for me They are only displayed in the XY window

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Sv
JAG
posted 11-27- 12:05 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Yea, AC3D is very buggy... best you can do is try the latest driver for your video card. Andy also says that AC3D works better with Nvidia cards...

------------------
-Sv

Wings with Wires

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Pachy
Pilot
posted 11-27- 12:16 PM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
Weird thing is, it's a nVidia card with recent drivers... But it's an old card though (TNT2 Ultra). Anyway I'll buy a new computer very soon, hope this will be fixed with the new board.

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RVW
Pilot
posted 11-27- 12:17 PM     Click Here to See the Profile for RVW   Click Here to Email RVW     Edit/Delete Message   Reply w/Quote

I thank you all
And it just Made my Life in Ac3D Very happy
Oh my God! I'm so happy..That I Now can map
A plane and Know It's just right!!

This is SDOE Forum Help at it's Best
and The way it should be...
Help your Brother: Not Fight your Brother...

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Razer
Pilot
posted 11-28- 06:59 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
only have mapping in the top left window. No others.

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jedi
Pilot
posted 12-13- 11:00 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Hehe I get the textures in the top left window and the 3D window and that's it

If you make your "texture tile" in one window, you can always rotate it to use it in one of the other windows (although it is a little harder to line up when you can only see it in the 3D window) This way once you get it the right size, you can map any surface of the model without having to make a new texture tile. You can also rotate the model itself, of course, but that gets confusing.

Just be sure to do a "remap vertices-front, side, or plan" before you map the part, because sometimes when you rotate the texture tile, it will "flip" when you remap the part, so you need to make sure it's right-side-up before you map.

------------------
--jedi--

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jgro
Pilot
posted 12-14- 03:43 PM     Click Here to See the Profile for jgro   Click Here to Email jgro     Edit/Delete Message   Reply w/Quote
All you have to do to texture in the other windows is set your background image to the texture file that you want to use. Do this when you first start AC3D. Sometimes you have to texture your polygon, save, quit out of AC3D, start it back up, set your background image to your texture file, and call up your part. I'm able to texture in all 3 of my windows.

jgro

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