posted 11-27- 11:48 AM
You can texture map in any of the Ortho windows. In the old Beta of AC3D, textures only showed up in the one window, but release V3.0 cured that. If you map a part, unless you REMAP it, the mapping co-ords stay put.
It might help to think of it this way ( it does for me!!! )
When you 'map' a texture onto an object, you are effectively telling the model where each of the vertices sits on the texture tile. The map button takes those vertices in your model part.
If you move those vertices, they keep the texture information. This is why you 'stretch' the texture if you move vertices after mapping. You can move teh model all over the place, rotate it etc. and the mapping stays fine.
If you want to map, say, a fuselage, but want to map the top, left side and right side onto different bits of texture, then you cut the model up so the parts are seperate.
I just did that with my Gotha fuselage. I have mapped top, bottom and sides seperately to avoid the yucky striping effect you get sometimes. I split the faces up so the parts were seperate, then mapped each one. Finally, I merged them back. The vertices keep the mappign info, and it is fine.
er.... rambling post .... but I think I answered the question!!!!
once you map an object it stays mapped wherever you move it or however you rotate it!!
unless you re-map it ...