posted 11-21- 10:38 AM
When you export the lod, you only export a mapped model part. What you need to do is to give the model part a texture index number. Then, when you import it into OPS, it will apply whatever texture has that texture index.
You do this through the colours in the 'shininess' sliderBottom left of AC3D screen
select a material colour bottom left, right click, and select 'edit'
Then set teh shininess to a number. Whatever number you choose, this is the texture index.
Check in OPS textures, double click on a texture, and it will tell you what texture index number the texture has in the model.
Set that in AC3D, map the part, give the lod that colour, and export. When you import that into OPS it will have the texture in place, mapped as in AC3D