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Author Topic:   Supertexture Headache
Pierre Radiateur
Pilot
posted 11-21- 04:48 AM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
OK .... I built the mesh for my terrain, I have pinched Tundra textures for a test run, havingcentred and exported all my tiles set at texture undex 1 in AC3D.

The terrain is see-through

Try Again

Tried to map the tiles with a supertexture tile, and AC3D won't accept them.

Mapped them to a dummy 256x256 tile, and set teh texture co-ords up.

The test tile was RED. Bright RED

So....how do I do this?

When I look at an existing terrain in AC3D after I run SMD to break them down, I notice that the terrain tiles all have a different colour. The texture index is set to 1 in all cases, but they use a different colour. WHY?

Is this related to the problem I have?

I would like to know before I go and change every single tile over to a different colour whether or not this is significant.

Nat has built terrains, but ge used Max and imported OBJ files into OPS. Are there properties that OBJ files don't replace when you import to OPS?

I'm baffled!!! Anyone got any clues?

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The Pilot formerly known as W.T.G.

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Nat
JAG
posted 11-21- 04:11 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I had the "Red Terrain" bug back in the early days aswell.. I'm just trying to remember how it happend... Ah yes, I had this when I tried changing the material values when we built Midway, so maybe this is where the problem lies, but telling you how to fix it is another matter lol I wish I could help you more Tail, but never having used AC3D there's not much I can say, especialy since I can alter material values so easily these days and realy can't remember the details of the problem, only what it related to, another thing I think it could be related to is the textures but I realy am short on specifics, sorry

~Nat~

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Pierre Radiateur
Pilot
posted 11-22- 05:02 AM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
I think I got it sorted

Thanks for the advice Nat. The red tile thing was self inflicted! I had changed the base material stuff in the lod while trying to fix the invisible tile problem.

I got rid of the red now....

then I found out why the tiles were invisible in the first place.....

When I imported the textured tile into OPS, it re-sets the switchin to 10,000. Don't know why, but it does! You set a terrain tile switchin to 10,000 and you won't be able to see it ...... DOH!!!!!!

Still...at least I know for next time! Only snag is, now I got the terrain tiles in, I need to re-do the mesh. It's too tall! Unless Messines ridge really reached 4000 feet ....

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Maury Markowitz
Pilot
posted 11-27- 08:56 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Stupid question: what exactly is a "supertexture"? What makes it super?

Maury

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Pierre Radiateur
Pilot
posted 11-27- 10:22 AM     Click Here to See the Profile for Pierre Radiateur   Click Here to Email Pierre Radiateur     Edit/Delete Message   Reply w/Quote
a SuperTExture is a complete terrain texture. It is sliced up with the Dicer utility to make the terrain tile textures. They work differently too.

A terrain has all it's tiles using the same texture index, and gets it's texture from a property reference. Presumably, this avoids needing 400 texture index values for all the textures.

It's super .... SUPER BIG!!!

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The Pilot formerly known as W.T.G.

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Pachy
Pilot
posted 11-27- 10:49 AM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
...and it is super painful to edit terrain supertextures with a low spec machine. With 256 Mb, the super tif loads ok in Photoshop, but once you start adding layers, you're in super trouble.

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Diego Lozano
Pilot
posted 11-27- 11:08 AM     Click Here to See the Profile for Diego Lozano   Click Here to Email Diego Lozano     Edit/Delete Message   Reply w/Quote
Its all 400 tiles reassembled. 5120x5120 pixels large. Look at any individual tile and it will have a name like africaSuper123.tif.

I feel your pain Pachy

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