posted 11-21- 04:48 AM
OK .... I built the mesh for my terrain, I have pinched Tundra textures for a test run, havingcentred and exported all my tiles set at texture undex 1 in AC3D. The terrain is see-through
Try Again
Tried to map the tiles with a supertexture tile, and AC3D won't accept them.
Mapped them to a dummy 256x256 tile, and set teh texture co-ords up.
The test tile was RED. Bright RED
So....how do I do this?
When I look at an existing terrain in AC3D after I run SMD to break them down, I notice that the terrain tiles all have a different colour. The texture index is set to 1 in all cases, but they use a different colour. WHY?
Is this related to the problem I have?
I would like to know before I go and change every single tile over to a different colour whether or not this is significant.
Nat has built terrains, but ge used Max and imported OBJ files into OPS. Are there properties that OBJ files don't replace when you import to OPS?
I'm baffled!!! Anyone got any clues?
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The Pilot formerly known as W.T.G.