posted 11-11- 03:59 PM
quote:
Originally posted by jedi:
I think the highest number "wins" on the explosive strength tho. Seems like when I was working on the dam buster bomb, I had to adjust both the .sm and the .ppf to actually decrease the weapon's "yield."
Well I'm interested in the guns actually. I want to introduce new numbers to make the drag system work, but that would require all of the planes to be modified. In reality there's only maybe 10 guns in the entire game, so it seems odd that we have to do it this way. But if the guns can be in a weapons .sm file somewhere I can define these numbers there, and then people can just import the model into their file.
I can't get to the OPS page to download OPS, so I don't have it on this new machine. I'd like to play with this.
I have a new guy getting into the game now, he's a co-worker who's really into 3D modelling. He's mostly into tanks, but I have him excited about this game. Maybe we should start with making a bunch of gun models?
Hmmm, what about the flexible guns? I assume it's just a DOF attached to the model right? Can this be done if the model is an external reference? IE, can I load up an external part and then add a DOF to it?
Maury