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Author Topic:   Causes of CDT's
Maury Markowitz
Pilot
posted 06-24- 09:30 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Well basically all work has stopped on the Hs because I can no longer get it to fly. Even going back a couple versions of my work fails. Joy.

So what are common causes of this problem I can hunt down? Most people point fingers at the mission editor, and I ran into this myself because my version makes all missions default to JG400 which is apparently no longer on my machine. However I was able to get the plane to fly briefly after changing the squad to JG1. What other sorts of problems could there be?

Another one I've seen mentioned is something to do with fuel loads. This was definitely a problem in the past because the engines were wired to 'Mosq but I changed that to 'Hs129. I also properly added the three different fuel cells of the right size that the Hs used.

What else causes this? I don't get any feedback at all, does the debug version give more?

Maury

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Maury Markowitz
Pilot
posted 06-24- 09:32 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
The latest version is here:
http://www3.sympatico.ca/maury/aircraft/Hs129b3.zip

This includes all of the fixes from various members, as well as my changes for the engines, props, fuel and aero.

Another source of CDT's I've heard of is vague references to the loadout files being "too long". My loadout files are long. Can someone be specific on the problem here?

Maury

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Razer
Pilot
posted 06-24- 01:28 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
The first thing I noticed is the fuel tanks are setup wrong. you've just added the tanks in the properties and this will not effect the flight model and "selfseal" is not a valid command and that is most likly causing your CTD. Plus you have the engines looking for fueltank 'hs129 but the tanks were called 'main.

you need to copy a fuel tank from another plane. the fuel tanks should be setup with inertia boxes to effect the FM and all properties are set in them. That will have thier own model too. the Yak has some and I think the spit 1a does also.

let me look at a few more things and i'll send it back with real fuel tnaks in and you can just move them where they need to be since I have no info on location of the tanks.


**update**

i've added the 3 tanks but not knowing where they go I just stuck them all in the fuse. It's all labeled and setup to use the tanks and they have inertia so it will effect the FM some. i'm going to check in game and see how it is.

[This message has been edited by Razer (edited 06-24-2001).]

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Maury Markowitz
Pilot
posted 06-24- 06:58 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Razer:
The first thing I noticed is the fuel tanks are setup wrong. you've just added the tanks in the properties and this will not effect the flight model and "selfseal" is not a valid command

It is in the docs (the OP spec), was this never implemented? Or are the docs just wrong here? (the docs as on SV's site)

quote:
and that is most likly causing your CTD. Plus you have the engines looking for fueltank 'hs129 but the tanks were called 'main.

Ok, I don't understand how this works then. When I open the BV155 for instance, I see the engine drawing from something called 'BV155, and the only thing I can find with that name is the "main" model. IE, the same way I have it set up. Also the original problem in the HS was that it was looking for fuel from something called 'Mosq, and opening the original Mossy I again see the name Mosq applied to the "main" model.

What am I missing here? Do I have to somehow "name" the tank too?

Hmm, OK I grabbed the YAK and I'm looking in there. I get the feeling you can attach the fuel tank to anything at all, as long as the object you name has an obFuel in it. He does separate it out though, as you mentioned, and also he doesn't use the SelfSeal - however it was still CDT'ing before I added that (this morning).

I definitely like the idea of making these different parts though, and the ability that gives me to apply damage and smoke etc. I'll definitely use the version you shoot back to me.

It's kinda neat how OP works that way. If you do what you think you should, it works (to paraphrase another post).

quote:
let me look at a few more things and i'll send it back with real fuel tnaks in and you can just move them where they need to be since I have no info on location of the tanks.

Ok, cool!

quote:
i've added the 3 tanks but not knowing where they go I just stuck them all in the fuse.

The main one was the smallest (by just a little) tank, that was at the top of the plane just behind the cockpit. If you look at the model you'll see that the back of the canopy angles up, the tank started right at the backmost tip of it, and ran back about as far as the front of the gun blisters on the sides. The other two are in the inner parts of the wings, otherwise just like on the YAK.

Maury

Maury

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