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Author Topic:   Harman.....stuck again!
Snake
Pilot
posted 06-16- 06:09 AM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Ok I still can't get it right. I have 3D eploration and I open the .obj in that and then save it as an .obj again. I then open OPS click on a part and then on import LOD mesh. The thing pops up and I can browse around looking for my file and I click on my .obj but File Type is blank, should that be so? After that I click open and then the Select Object(s) window pops up. There is nothing to select there at all.
Could you mail me an example so I can try it and see if its the .obj's problem or an OPS problem.
e-mail = morganosullivan83 at yahoo dot com

Thanks

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Snake
Pilot
posted 06-16- 08:29 AM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Another question, if I want to use Hippies AC3D plu-ins do I have to use AC3D2.5 beta 7? Or can I use the up to date versions?

Snake

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Harman_5
Pilot
posted 06-16- 10:50 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Hi Snake,

Alright, I remember when I had these problems at first, it came down to the version of Openplane studio. So, let's make sure you're using at least OPS 1.3. I use 1.4 and have no problems with it except I can't manually move DOFs with the mouse. This is no biggie because I can also start OPS 1.3 and do this with no problem.

I've sent you a sample .obj part I made before and it should import with no problems. If it doesn't import, then try using a higher version of OPS as I said above.

Regarding the AC3D and Hippies plugins, sorry I have no idea. I don't use these tools.

Tell me how you go.

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Harman_5
Pilot
posted 06-16- 10:56 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Hold on I think I know the problem now. I just re-read your post and you said the file type field is empty when importing. It should have .obj there. If it doesn't, you don't have the .obj plugin for OPS. You will need this make OPS import .objs.

I have sent you the obj plugin via email.

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Razer
Pilot
posted 06-16- 11:11 AM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
OL Tools and plug-ins work with any version from B2.7 and up. Which pretty much is B2.7 and 3.0.

but you must have the reg version to do this.

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Snake
Pilot
posted 06-16- 12:58 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
I have 1.21 so I am getting 1.3 now. Where can you get 1.4?

I'll go check and see if all this works and then report back.

Thanks

Snake

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Snake
Pilot
posted 06-16- 01:04 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Ok it works now. I can get stuff into OPS.

Thanks for all your help Harman!

Snake

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Snake
Pilot
posted 06-16- 06:03 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Hey Harman if you ever want to use the AC3D trial to get stuff into OPS do this: Make you thing and export from demo AC3D as a VRML1 file. Open up 3D Eploration and click on Open and pick all files from the bottom of the list and you'll see your VRML's from AC3D. Then save them as .obj's and open in OPS.
Ta-da!
Snake

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Harman_5
Pilot
posted 06-16- 10:29 PM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Great Snake!

Yeah, I figured that way out too with AC3D and OPS. You can also get your objs from Anim8or into AC3D by simply saving them as 3ds, and then importing 3ds from AC3D. Even if you will be using Anim8or alone to model parts, you will still need to use AC3D to get the model co-ordinates when setting obBodyPts for your vehicles/planes in OPS.

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[This message has been edited by Harman_5 (edited 06-16-2001).]

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Snake
Pilot
posted 06-17- 08:50 AM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Ok another question: How come when I import an object into the place of an engine the properties of the engine dissappears?
Also is there any way to actual make a new part rather than replacing parts already in the aircraft?

Thanks

Snake

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Harman_5
Pilot
posted 06-17- 09:25 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
The properties of the part you imported over shouldn't dissapear at all. At least it doesn't when I do it. If you mean DOFs, then yes if you move the part around with your mouse, you may lose the properties for the DOF if the part ever had one, but usually the non-DOF properties for it aren't lost. If you still have probs, then say so.

Yes, you can add parts by simply copying and pasting in OPS. One important note though: when you import a part over another, the texture will remain from the original. When you paste, you are adding a new texture reference (and new part) from the sm you copied from over to the sm file you are pasting to and the properties from the copied part should be pasted over to the new sm too. Also, make sure you have an existing part selected before pasting your new part. If not, OPS may crash. The new part will become a child of whatever part was selected when you pasted. For example, on the B17 an engine should be a 'child' of the wing, and not the fuselage. To do this, copy the engine, and make sure the correct wing section is selected when you paste. If the fuse is selected, then the engine will have nothing to do with the wing, and if the wing takes damage and detaches, the engine will still be there in mid-air because it is not a 'child' of the wing which just detached.

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Snake
Pilot
posted 06-17- 12:06 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Ok what I do is select an engine from the Me-262 and import another shape in its place. Then I fire up SDOE and try fly it and only the other engine works so I just spin around non-stop.

Snake

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Harman_5
Pilot
posted 06-17- 10:26 PM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
I've just tried using many ways to try and find and problem, but so far, I'm not sure what it is that's causing this. Just to clarify, here's what I did and it worked for me. You can try this too and see if it works for you:

-Start Anim8or, model a cylinder.

-Click "Object" | "Export..."

-Select .obj format and give it a name, click Save. Close Anim8or.

-Start OPS, open the Me262 sm.

-Select its left engine.

-Click "Object" | "Import LOD Mesh"

-Select your .obj and make sure only the middle checkbox is ticked in the import window (only "Position Objects"). There should also only be one object listed in the import window. Usually this is called "Group1".

-After importing, click on the newly imported part, click the properties tab...

Anything?

If you are not getting properties still, then email me the .obj you are trying to import and I'll have a look at it.

If you like, I can send you OPS 1.4 through the email too, it may the OPS version you are using that's causing this.

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Snake
Pilot
posted 06-18- 05:01 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
Harmna stangely enough it now works grand. Ok I moved the nosewheel on the 262 backwards and as you said the DOF has disappeared. It now won't retract when I press G cos it has no DOF, correct?
How do put in a whole new DOF for an object? Also when I look at the gear the DOF's llok to me to be in the wrong position. I know they are right but anyway....

Thanks

Snake

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Harman_5
Pilot
posted 06-19- 12:08 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Glad that's working now. To add a new DOF, switch to the DOF tab and right click, "Add DOF". Next, double click in the "Translate" text and decide whether your DOF will Translate or Rotate. Translate basically means that the DOF will move left to right or up and down like a spring. Rotate means the DOF will turn. This is useful for wheels or pivot points for doors or other similar objects. Then you will have to add a "prop list" for the DOF. Usually I copy prop lists from other DOFs from other sm files and adjust them to my needs. For example, in your case, you can copy the gear movement DOF from the backs struts of the 262 (you can't copy DOFs, but you can retype them) and just make some minor adjustments to the way it folds and you should be ok. The "range" part of the DOF list will define how much the DOF can move + and - (up and down or left and right) when it is a Translate DOF. Here's a tip that will make sure you don't lose the DOFs for objects easily: Select the part by clicking the model name in the model list in the left panel in OPS. When you go to move the part, use the arrow keys on your keyboard instead of dragging it with your mouse. You will find it is more precise but it won't move the part in all directions unfortunately, so I still use mouse drag to move parts, but only if I can't move them with the arrow keys. To fine-turn your part movements, hold Ctrl and press the arrow keys to move it precisely. Always make sure you make backups of your sm files regularly so when problems like this arise, you can go back to your backup sm, get the DOF and you'll be on your way again. I can send you the sm for the Me262 if you can't get the DOF back.

Yes, sometimes the DOFs may look to be out of position, but they are ok. Especially if the DOF is a Translate "spring" DOF, if the DOF marker in OPS is facing the right direction, it doesn't really matter where it is placed. BUT, I also make sure that my DOFs are centred along their parts.

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Harman_5
Pilot
posted 06-19- 01:27 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Oh and be sure to get the OpenPlane Documentation from www.openplane.org if you haven't already. It has lots of useful information regarding Openplane.

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Maury Markowitz
Pilot
posted 06-19- 02:59 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Harman_5:
Alright, I remember when I had these problems at first, it came down to the version of Openplane studio. So, let's make sure you're using at least OPS 1.3. I use 1.4

1.4? What's that?

Maury

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Harman_5
Pilot
posted 06-20- 09:41 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
OpenPlane Studio 1.4. The latest version of OPS that I know of.

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