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Author
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Topic: Position of the airplane
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Gustavo Pilot
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posted 05-31- 07:34 AM
As I indicate in Open Planes the horizontal position of the airplane with regard to the floor, when it begins in Take-OFF?IP: Logged |
Sv JAG
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posted 06-03- 07:20 AM
Look for this prop list on your main aircraft part:(obWheels -0.545615,0.872819,-0.590525 0.545837,0.872819,-0.590525 -0.00596728,-2.29995,-0.124688) This defines where the wheels touch the ground so the aircraft knows where to start... set the coords the same way you set collision points  ------------------ -Sv Wings with Wires IP: Logged |
Gustavo Pilot
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posted 06-05- 02:43 PM
quote: Originally posted by Sv: Look for this prop list on your main aircraft part:(obWheels -0.545615,0.872819,-0.590525 0.545837,0.872819,-0.590525 -0.00596728,-2.29995,-0.124688) This defines where the wheels touch the ground so the aircraft knows where to start... set the coords the same way you set collision points 
Thank you Sv for their answer. I have found the obWheels value, but, I am not able to find the values of the collision to that you make reference. ¿where they figure exactly?  IP: Logged |
Sv JAG
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posted 06-06- 09:10 AM
Look here Gustavo: http://www.wingswithwires.com/chickencoop/SE5a/docs/contact.htm I use AC3D to calculate the collision point coordinate values. Here is how I find the wheel values to position the aircraft on mission start: Use Hippie's tools to import the entire aircraft into AC3D. Now edit the fuselage LOD for your aircraft by adding 1 new vertex where each wheel would contact the ground. Now just note that vertex coordinate in AC3D, for this you will get the three coordinates to use in the onWheels prop list. The trick is that the coordinates need to be relative to your root level object - in most all cases that is the main fuselage. I think this is the way it works... I am going from memory here, I hope I am right  IP: Logged |
ArgonV Pilot
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posted 06-06- 11:58 AM
Also if you take a part that you know is centered in a 3d program, you can move that part in OPS to where the bottom of the wheel is, (Make sure you use the center of that part as a reference point and not the top, bottom, or sides) write down the corrds given in the lower right hand corner of that object, and then do that for all the wheel and use those for the obWheel coords.IP: Logged | |