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Author Topic:   town lighting problems at night
Razer
Pilot
posted 05-25- 06:30 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote

I was looking at the night pic of my nav lights and it got me thinking.

Could the towns that don't show up dark in night missions have a light setting in them that overrides the mission settings?

I'm stuck at work so i can check this but it's something to look into.

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Harman_5
Pilot
posted 05-26- 06:15 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
AFAIK, I think there is a seperate setting in the ini file that controls how much light ground objects like towns, coastal guns, hangars, concrete bunkers and all that stuff is lighted. It's the ambient light setting (I think). SDOE Control is the easiest way I find, of editing these light settings, and I never see lighted towns at night this way (unless I want ).

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Bryan Russell
Pilot
posted 05-29- 09:08 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Lighting is only applied to objects that have textures set to be non-alpha (i.e. RGB) , and have the shading flag set.

RGBA and A textures are hard coded as not being lit. I'm not sure what the implications are to change that.

If you have a texture with no transparency, and its set to RGBA, that would also probably not help lighting. It would probably help performance a little if you changed it to RGB as well.

FYI: Ambient light is the base level of lighting applied to all objects, and is constant. Infinite lighting is a directional light source, that makes the shading happen.

If you have 0 Ambient lighting, and resonable infinite lighting you will get very high contrast shading. If you have 0 infinite lighting and a resonable amount of ambient, you will end up with flat looking objects.


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[This message has been edited by Bryan Russell (edited 05-29-2001).]

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Nat
JAG
posted 05-30- 12:11 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Razer, if you look at the pics of Aberville field with the lights on it, you'll see the airfield is dark, infact all mine are dark, the setting I use are thus:


msnEnvironment ( msnDate "8/15/1945" msnCloud "strClear" msnWindVelocity 0 msnWindDirection 0 msnClearColor 0 3 11 msnFogColor 0 5 14 msnLighting 0.050 0.050 )

I set the light in the mission file itself rather than via SDOE Control (which I always had problems with) but with these settings my towns etc are all dark. I find the light settings at 0.050 0.050 turn out realy well for night missions, for dawn/dusk try using 0.080 0.080 or somehting like that.

I still can't use the patch Mission editor for this either, so it's done manualy by editing the mission file, the Mission Ed crashes whenever I try saving a mission

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