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Author
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Topic: I need help
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Gustavo Pilot
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posted 04-18- 08:10 AM
I am hardly making experience in to export and to care objects. When I care an object, this he/she doesn't take the texture of the original object; ¿As I should make so that he/she takes the same texture?Apenas estoy haciendo experiencia en exportar e importar objetos. Cuando importo un objeto, este no toma la textura del objeto original; ¿Como debo hacer para que tome la misma textura? IP: Logged |
Gustavo Pilot
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posted 04-18- 12:54 PM
¡¡¡URGENT!!!  IP: Logged |
Hawk General
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posted 04-18- 01:03 PM
Hi, if you change a part in AC3D you will sometimes have to re-map that part. IP: Logged |
Nat JAG
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posted 04-18- 01:46 PM
if you really get stuck let me know, I can map that whole aircraft and have it back in OPS the time it takes to read this message (well, almost ) I don't use AC3D, but if you have problems, then make all the changes you need to make, then send me the SM file and I'll map it and send it backIP: Logged |
Pete Hawk Pilot
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posted 04-18- 04:37 PM
This should be the way to fix it. As long as the LODs do have texture coordinates it appears to me that your wing sections don't have the proper Texture IDs in them (it may be set at zero). Go into OPs, highlight a wing, export it as a LOD. Open up the LOD file with a text editor and do this...say this is your LOD file (this will be towards the bottom of the file and you must change this number for ALL similar lines)... 812 0000 1 3 10 10 -4.603240450e-005 2.493832471e-005 -1.000000000 3 4 5 After the 4 zeros at the beginning, the next number is your Texture Index number (1 in this example). This "may" be zero in your lod file, so check it and make sure it's pointing to the proper texture. To check the texture IDs you can do this in OPS by clicking on the Textures tab at the bottom of the left panel. Find the name of the TIF, double click it and in the window that opens up you'll be able to get that textures ID number. Put that into the LOD, save it. Then reimport it back into the SM and hopefully your part will show the proper texture.
[This message has been edited by Pete Hawk (edited 04-18-2001).] IP: Logged |
Gustavo Pilot
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posted 04-18- 09:05 PM
Friend Pete Hawk: I followed the steps that your you said, and I am well. But, in the case of the new wing that I modified in Ac3D, he/she appears taking the complete square of 256x256, and it doesn't leave it of the wing in question only. ¿as I can solve it? Amigo Pete Hawk: Seguí los pasos que tu dijiste, y resulto bien. Pero, en el caso del nuevo ala, que modifiqué en Ac3D, aparece tomando el cuadro completo de 256x256, y no la parte del ala en cuestión solamente. ¿como puedo solucionarlo? IP: Logged |
Pete Hawk Pilot
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posted 04-19- 12:51 AM
I just emailed you about it.IP: Logged |
Gustavo Pilot
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posted 04-19- 08:00 AM
I sent him the Zero; thank you for the help. quote: Originally posted by Pete Hawk: I just emailed you about it.
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Pete Hawk Pilot
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posted 04-20- 01:45 PM
Got your email but there was no file attached to it, please send again.IP: Logged |
tonysilveira Pilot
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posted 04-20- 08:33 PM
Olá Gustavo, Pois tambem experimentei muitos problemas com texturas e Lods mas para texturar tens um boa idéia e uma boa maneira dada pelo SV. Eu modelo as Parts em AC3D e texturo em Max. apenas tenho por vezes problemas com as Parts porque perdem o o alisar das faces no Max,tenho que voltar a defenir a textura em AC3D e fazer o smooting neste programa,e defenir de novo o ID da textura. Mas mesmo o melhor é editar os lods e mudar os ID's da textura com um editor de texto. Se forem texturas com transparencias tipo Canopy's o AC3D não executas as duas faces penso que é um problema dos Plugin's. Ok fica bem.------------------
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