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Author Topic:   Controle serface movement and power?
Biggles3
Pilot
posted 04-15- 04:53 PM     Click Here to See the Profile for Biggles3   Click Here to Email Biggles3     Edit/Delete Message   Reply w/Quote
How do i set the power(force) of a controle serface.
I am fidleing with razers n1k2 SHADEN-KEI and i have cleaned it up alot.but the elevator is way to powerful.
How do i change this?
Do i just decrease the DOf on the elevator and decrease its movement. Or do i do somthing else?

at the moment it will pull abour 7.5 and yurn way to tight. I want to get it down to a lower g factor and slow the turn rate down to make it the Boom and Zoom fighter it was.

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WHATCH YOU TAIL

[This message has been edited by Biggles3 (edited 04-15-2001).]

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Razer
Pilot
posted 04-15- 05:53 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
click on the HorzStabs and lower the airMax. It's currently .8 and I turned it down to .4 and it was still a bit switchy but was a lot better.

I'm not FM guru but if I'm right this lowers the air flow over the tail.


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Tony "Razer" Martin
FS Hangar

[This message has been edited by Razer (edited 04-15-2001).]

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Sv
JAG
posted 04-15- 06:07 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
AirMax seems to be a multiplyer into the airfoil up/down interpolation measurement. This is just a "theory" I have, it may not be true:

It is possible to create unreaslistic situations with AirMax - ie, make an elevator that can create more lift than that size elevator could ever do. This happens when airMax gets larger than 1. I think it starts creating lift coefs higher than found inthe foilUp or foilDn charts - unrealisticaly high.

So it is very easy to create a certain kind of FM bug in a plane - and unrealisticly high control surface force. This can lead to exaggerated turn rates, etc.

One other intersting side fact: lower the over stabilty of the aircraft will lower the turn rate to a certain upper limmit reguardless of the airMax you use. To lower the stability, simply lower the tail surface area allot (maybe 2-4 times) and then increase the airMax to a high number (1 or more) until the control surface functions as well as before. Now try and turn... very interesting, no? Lowering stability does some very intersting things... that you may like

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-Sv

Wings with Wires

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jedi
Pilot
posted 04-15- 06:25 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
I think the "virtual travel" of the elevators is "hard coded" at 60 degrees max, regardless of what you set the "visual travel" of the elevator OBJECT to be.

AirMax adjusts the actual distance the virtual elevators will move, i.e. airMax of 0.5 means the elevators move 30 degrees of a possible 60.

AirAdvantage is how "hard" the controls are to move when opposed by airflow, i.e. if the elevator moves to quickly at high speed, decreasing the airAdvantage will decrease the amount the virtual elevator will move against the opposing airflow. At lower speeds, its full movement will be restored.

If there is any airWash on the horizontal stabs, this will also increase the effectiveness of the elevator, since the prop will be generating "blown lift" over the stabs.

You can also change the effectiveness of the elevators by decreasing the airArea of the horizontal stabs (not the size of the 3D object). Be careful with this one tho--the stability of the plane is related to the size of the stabs and position of the CG.

Change one thing at a time, a small amount, and check the effect.

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--jedi--

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