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Author
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Topic: Why does no one use obModels?
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ArgonV Pilot
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posted 04-11- 07:44 AM
Just curious... Most of the WWII planes have no visual damage except for smoke/fire and an occasional piece flying off. If plane builders started using obModels you could see the damage you cause quite clearly...  IP: Logged |
Harman_5 Pilot
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posted 04-11- 08:25 AM
I have visual damage modelled on the Ju88, however I haven't used obModels to achieve this. I've noticed a lot of the WWI planes do though. There are other ways to make visual damage too, that's the great thing about OPP.  ------------------ Visit FS:SDOE Online [This message has been edited by Harman_5 (edited 04-11-2001).] IP: Logged |
wakeup tailgunner JAG
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posted 04-11- 10:47 AM
ObModel is a little more fussy to use, but I agree, it is better. You can build a complete nwe plane model 'damaged' and ref it in the base model. Then swap in the parts. It really is an underused tool. as an interesting aside.... obModel was how I found out OL export from AC3D didn't calculate centres in the right way! When you obModel a part from a plane built that way, it appears way off mark. IP: Logged |
ArgonV Pilot
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posted 04-11- 12:37 PM
obModels is quite easy to use if you know how. There are so few WWII planes that use it...  Harman, how did you do it on the Ju 88? By unhiding parts textured with the damaged skin? You did a great job with that! The problem with that is you have to line up those hidden parts exactly. That could get a bit tough, LoL! One good thing about damaged obModels is that you can have up to 10 defined. One for each step of damage! The Fokker D.VII has 2 defined I think... Many of the WWI planes have damaged obModels defined, but some are incorrect. (With a few exceptions) The Morane N, latest S.E.5a and Nieuport 17 are the ones that come off of the top of my head that have the incorrect damaged obModels. But I actually added the correct damaged obModel and skin to the Nieuport 17 (With the help of WWDubya) and the correct damaged obModel but no damaged skin to the S.E.5a. IP: Logged |
Snickers Pilot
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posted 04-11- 01:12 PM
This is something I had wondered about and never thought to ask.... perhaps we can make good use of this in the current project...IP: Logged |
wakeup tailgunner JAG
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posted 04-11- 01:51 PM
I think we have to!We can build a copy of the model, remove all the unnecessary parts, and then skin it with the damage effects etc. Easier to make changes this way too..... IP: Logged |
ArgonV Pilot
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posted 04-11- 02:22 PM
I can convert an aircraft sm file to a damaged obModel sm file faster than you can spit!  IP: Logged |
Jeeves JAG
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posted 04-11- 02:58 PM
*ptoooey*Not fast enough  ------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Harman_5 Pilot
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posted 04-11- 03:30 PM
Argon that's exactly how I did the DM on the '88. About lining the parts up, it can get a little too much when you need more than one panel in one place, and you have to worry about not getting the panels too close together, because then you'll get flickering...This is probably my biggest gripe with this method of visual DM, and because of this, you can probably only model 1 step of DM for each part  Still, the effects are FR friendly and they don't look too bad either  ------------------ Visit FS:SDOE Online IP: Logged |
Raider Pilot
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posted 04-11- 06:51 PM
What are obModels  I started the P-51D using this for visual damage, but that would mean that all those skins that have already been made would have to be repainted and saved for the DM.tif, That is about the only disadvantage, (that you have to paint a second skin) If you don't you end up swapping a totally different colored part in.The biggest advantage to using obModel is not that it can bring in a damaged skin, but a different lod. Such as holes in parts, or different shape parts, etc. Harman, you can have up to 10 obModel levels for a part, just check out the DVII, it has two levels of Damage, the first just shows the dmg texture, but the second lvl shows a wing that is clipped and another has a hole all the way through it. I think when used in conjunction with other DM methods this can yeild a very realistic setting.
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ArgonV Pilot
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posted 04-11- 06:57 PM
Aye yes! But if the plane was made to have obModels to begin with, there wouldnt be a need to go back and add damage to the current bazillion textures! This is one thing that really needs to be put to use... Its one thing that is strongly lacking in SDOE.  And yes I knew about the ability to replace the physical model.  IP: Logged |
FarmerJoe Pilot
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posted 04-12- 03:11 AM
I'd just line the original plane parts up in MAX and then jot the co-ords down for the origins of each piece go into ops and punch em in. I haven't ever used obModels though but I believe it sounds pimp. Can someone quote the syntax for this lovely function for me?------------------ So many things so little time FarmerJoe IP: Logged |