posted 04-06- 06:16 AM
I'm working on releasing all my drivable ground objects in pack but I'm also updating and revamping them so they look/drive/blow up/shoot/ nice and etc, but I've a few questions:1. What triggers the AI to bail out? I know the obvious things like wings/tail detaching or not defined in parent, etc, but does the "vehTire" prop have anything to do with it? In almost all my vehicles, the AI will eventually bail out after about 10-15 minutes of being left on their own. In some vehicles, the AI will bail quicker, in others, they'll wait longer. Can the actual position of the airfoil LODs such as the wings and elevators, for example if the wings are rotated to face wingtip towards the front (nose), can this trigger them to bail too? Is there any other things that the AI looks for and bails out if it's not right?
2. In the OP doc it says that "vehTire" is used to define the unsteerable tyres on the object, but I've noticed most planes define all their tires including their nose/tail wheels which steer them in this prop 
I've noticed that by removing the steering tires from the vehTire prop makes the AI wait longer before bailing, but they still do after a while.
And is it possible to have too many tires? Could this contribute to the AI bailing so fast? The M3 has no less than 12 wheels on the rear tracks alone:
I'd appreciate it if someone can clear these up. Thanks.
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[This message has been edited by Harman_5 (edited 04-06-2001).]