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Author Topic:   A new idea from Razer Studios..
Razer
Pilot
posted 04-03- 03:14 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Well, during my normal 1am - 3am brainstorming I came up with something that could help us all with cockpits.

Now, one thing that is the hardest thing about cockpits are the gauges. So last night it hit me! (and it hurt)


Why not make the gauge which is on a square poly a seperate object under the panel.


then we can put the needles for that gauge as a child object under it so when we move a gauge the needle doesn't get out of wack.


We could make an SM file that is just a large flat surface that has all the gauges on them like a template. Then all someone has to do is open it, copy the gauges and paste into thier plane and put it where it needs to go. It would be that simple to add gauges to a plane when doing the panel. You would have to change the ref to point to the plane and the texture but it would be way simple to add new cockpits.


The hard part would be find some people to help make the cockpit SM and get the needles all lined up. but the reward afterwards would be worth it don't you think?


------------------
Tony "Razer" Martin
FS Hangar

[This message has been edited by Razer (edited 04-03-2001).]

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ArgonV
Pilot
posted 04-03- 03:25 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Razer, take a look at the WWI gauges... They are already like this!

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Razer
Pilot
posted 04-03- 05:31 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
i can't use those gauges since they don't move right and i know nothing about the movement.

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ArgonV
Pilot
posted 04-03- 05:49 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Dont move right?

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Nat
JAG
posted 04-03- 06:10 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
OK, checkout the A10 gauges then

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Hawk
General
posted 04-03- 09:13 PM     Click Here to See the Profile for Hawk     Edit/Delete Message   Reply w/Quote
The gauge mystery has me stumped. I tried to delete the gauges I have and cut and paste a new set but bad things happened and I am lucky I burn backups regularly.

If you guys come up with a gauge set us dumb guys can use it would be great.

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Sv
JAG
posted 04-03- 09:20 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Instruments are just like any other OPenPlane object - you can make them in any clever way you want. What is tricky, is dials!

Dials have a DOF that is tied to some query... like airspeed, or another DOF's position. The dial can be any mesh - like a real dail, or a control stick - anything. It has one DOF for motion, and that DOF is tied to some standard query - and a parent object (your plane)

So this means you can create an object that is an airspeed guage - then a child that is the dial. Then the dial is set up as a Cdial object and has a DOF so it rotates.

Or.... you could model one big instrument panel. Then you make a bunch of dials as children - and line up the dials to match the texture of the instrument panel.

The benefit to modeling a guage alone is that you can fit more texture on it - like a 256x256 if you wanted to.... this means allot of detail. One trick is the create the panel with a full instrument panel texture, then add the new gauge objects over it and line them up... this is who the SE5a was done my Nuum.

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-Sv

Wings with Wires

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