posted 04-04- 11:02 AM
HawkI think one other reason for the up trim is many aircraft uses the same airfoil for the hstabs and the same airk #
The efficiency of the hstabs should not be the same from plane to plane (nor should the airfoil), and I'm starting to play with this to see how (in the game) it affects trim, climb, turn and other flight characteristics.
If the airMax value is set too high, it can allow the flaps to drop too much and cause the aircraft to nose over. Also the difference between the RC model and real aircraft MAY (don't know enough to be sure)be the amount of air moved by the prop over the wings/flaps. The airAdvantage setting will also change the affect the flaps have.
One thing on the peashooter- I don't think there are any weight values assigned to the landing gear. I was going to add weight for the tires to help move the CG farther forward, but it would work lots better if you could come up with a weight for the entire assembly.
Also, assigning a weight to the ring around the engine would help distribute the weight more realistically.
Here may be another reason for the nose over. This SEEMS to be how the game works, but I don't know if this is true in real life)
With brakes applied almost all aircraft nose over. With flaps down, if you horse the throttle before the plane really gets rolling the lift generated by the flaps raises the tail and because there isn't enough air/lift being generated along the rest of the wing surface, the flaps have the greatest effect and will tend to nose it over because of the greater force aplied on them by the prop stream and the friction of the wheels on the ground creating a pivot point.
The shorter the aircraft, the more accentuated the effect seems to be.
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That answered my question
[This message has been edited by Da Jug head (edited 04-04-2001).]