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Author Topic:   Why does it look so ugly?
Rendsburger
Pilot
posted 03-28- 10:18 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote

Iīm working on a camonet.But everytime i get this white outlined transparent texture tif.At a great distance the net become brighter and brighter.I canīt see the white line in PaintshopPro.
Any ideas?

Rendsburger

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Bryan Russell
Pilot
posted 03-28- 10:55 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
That looks like the texture filtering, you can turn it off for this texture in the texture options. Double click on the texture in OPS and uncheck everything that has to do with a filter, like the min filter and mag filter and mipmap filter.

it probably looks brighter because the "white" outline makes up a greater percentage of the texture when you zoom out.

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Wings with Wires

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Razer
Pilot
posted 03-28- 11:57 AM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Rend,

I made the same thing (i mean the same thing you have above!)

Make sure your flag is set to 802243, it looks like it's set to 802283.

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Tony "Razer" Martin
FS Hangar

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Rendsburger
Pilot
posted 03-28- 12:17 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Brian,
there is no filter activated.
Following things are activate:
shading fog
tetxure levels polyLOT

RGBA
Shade
Bilinear
Bilinear
ModelLOT

Resident16

Razer the flag is set to:0x00832243

Can you send me your camonet?

Rendsburger

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Razer
Pilot
posted 03-28- 04:24 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
your flag is wrong, change it to 802243.

I use OL tools to work with the planes so i'm not sure how you would change it without OL.

email me and i'll send you the net.sm.

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Tony "Razer" Martin
FS Hangar

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Gecko
Pilot
posted 04-02- 07:11 AM     Click Here to See the Profile for Gecko   Click Here to Email Gecko     Edit/Delete Message   Reply w/Quote
What it looks to me is that your texture isn't exactly what it should be. I think your problem is is that the transparent regions aren't the same colour as the non-transparent ones (they are white instead of green). You don't see a problem in the Paint program as there is no linear/mipmap filtering there.

What you need to do is to make the whole texture the same colour (green), and only in the alpha channel there should be varying intensities. My guess is that you created the alpha by something like 'make everything that is white transparent'.

Either that, or it's a flag problem .

-Gecko =FC=

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Rendsburger
Pilot
posted 04-02- 09:00 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Gecko,
thanks for the tip, i try it out soon as i can.

Rendsburger

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