posted 03-25- 10:35 AM
Hmmm. If you only want to do it ONCE, this might work...The prop is "virtual." It doesn't have to be "visible" but it does have to have a model with blades, and the orientation of the blades does seem to matter. So you need a "real" prop model. However, the VISIBLE model can be replaced, either with damage or by an obFunc.
You should be able to have a "feathered prop" model in the "closet" and replace the real one with the feathered one. I would think you could use a breaking DOF airfoil triggered by the feather key command, and when the DOF breaks, you could replace the "normal" prop with the "feathered" prop VISUAL model, while the "virtual" prop continues to act like it's supposed to. The fact that the feathered model's blades are feathered should then not matter, since you don't need them for "thrust" anymore.
Once you feather, there won't be any way to go back to the "unfeathered" model tho...
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--jedi--