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Author Topic:   Well, I tried...
Harman_5
Pilot
posted 03-21- 08:01 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
I thought I would be great to get those carriers and ships to move on the water, and I did! I used the moving train by Rendsburger released a while back and replaced the train with a carrier.

Then I tried to land a plane on it, and the ship just kept moving right under me and let me high and dry (soon to very wet...and dead).

Ah well...it was worth a try

Well, I'm off back to work on the Jeep now!


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[This message has been edited by Harman_5 (edited 03-21-2001).]

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wakeup tailgunner
JAG
posted 03-21- 10:01 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
It's the plane....as far as the game is concerned, it isn't moving!

Can't see any way round this though

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Nat
JAG
posted 03-21- 12:10 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I think I can see a way round this

OK, it's not the best solution because the aircraft will still roll, but it wont fall off..

What I think you can do is add hidden borders around the outer edge of the flight deck, they only need to come up a couple of feet, then, give them obBodypoints. These are for colision detection, and "should" stop an aircraft from sliding off the deck, although they wont stop it from sliding say from one end of the deck to the back.

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Nat
JAG
posted 03-21- 07:21 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
infact.. you shouldn't need body points, just a low hidden border around the flight deck should stop them rolling off

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wakeup tailgunner
JAG
posted 03-22- 05:39 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
I just had a wacky thought!!!!

o.k. so the plane rolls backwards when the ship moves. The ship is moving slowly, I presume, since this was an aircraft carrier, not a speedboat.

O.K. what happens when you park on a sloped bit of terrain....you roll right?

What if you put a gentle nose down slope on the carrier deck. Enough to let the plane roll at about the same speed as the carrier was moving. In theory, this should move the plane along. It's just a question of balancing the slope.

Idea 2: You need arrestor wires!If you want to land on. putting blocks around the deck might cause nasty accidents, but if you put a wire across the deck, attached to a weak breaking DOF, you could snag it with the plane, and break it away. The break can trigger a code which moves the 'blocks' up to stop you falling off the deck. If you take off again, though, forget about landing back on!!!!!!

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Harman_5
Pilot
posted 03-22- 06:04 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Interesting ideas WT!


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Gecko
Pilot
posted 03-22- 08:37 AM     Click Here to See the Profile for Gecko   Click Here to Email Gecko     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by wakeup tailgunner:

What if you put a gentle nose down slope on the carrier deck. Enough to let the plane roll at about the same speed as the carrier was moving. In theory, this should move the plane along. It's just a question of balancing the slope.


Eh, not really. Unless you take aerodynamic drag into account, that is. If you make a sloped platform, the plane will eventually accelerate down the slope, no matter how small. At least in theory, that is.

-Gecko

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wakeup tailgunner
JAG
posted 03-22- 10:30 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Real world physics don't apply here! What we have to do is to allow the plane to mave along with the carrier deck. If it were rolling downhill, as far as the sim was concerned, but the hill was moving too...in theory you should be able to produce a plane that will sit still relative to the carrier.

That is what we need to achieve!

I reckon there has to be a way to do this that doesn't mess up carrier use!

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Harman_5
Pilot
posted 03-22- 10:45 AM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
I really wish we could find a way to make this work.

But WT, like Gecko said, even if the hill were moving with the plane, the plane would eventually speed up going down that moving hill and "overtake" it wouldn't it?

But then again, the only real way to know is to try it!

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Condor
Pilot
posted 03-22- 12:21 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi guys,

Are you saying the parking brake(SHIFT - B) does not keep the plane from moving?

I believe the shift b keeps a plane stopped on a hill in sdoe. I will try tonight and let you know.

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Condor out

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Stark
Pilot
posted 03-22- 12:35 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote

The problem as I recal from the dim dark distant past of when Pete Hawk (pretty sure it was him) first tried this and MH explained why it did not work is that there is no "real" friction between the plane and the surface of the deck. That is to say that there is no routine in the physics code to check and see if the object you landed on has it's own velocity and therefore the velocity of all objects touching it should be adjusted accordingly. It's exactly as if the carrier deck had no friction - carrier moves on, you don't. Parking brake would have no effect.

This sounds like a job for the patch crew!

-Stark

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jedi
Pilot
posted 03-23- 03:26 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Can't you specify an initial speed for the airplane in the mission file? I think you can even set an initial AI speed in the .sm file...

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--jedi--

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Harman_5
Pilot
posted 03-23- 03:38 PM     Click Here to See the Profile for Harman_5   Click Here to Email Harman_5     Edit/Delete Message   Reply w/Quote
Jedi,

You probably could take off from the moving carrier by setting the initial speed as you said, and even then, it'd have to *spot on* the same speed as the carrier. But try landing on it again, and your plane touches the deck, and rolls to a standstill. The problem is, the carrier keeps moving, there is no friction or relationship between the surface of the deck and the planes' wheels from what I can see.

Imo, moving landing surfaces won't be successful unless the new patch addresses them.

Then again, maybe someone will figure something out! Who ever thought we'd ever land on water in SDOE?

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[This message has been edited by Harman_5 (edited 03-23-2001).]

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