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Author Topic:   Water... I need WATER!!!!
Nat
Pilot
posted 03-20- 01:23 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
gggrrrrr piece of shit message board..

OK, just wanted to say I can add water to terrains now, I was going to explain how, but this shit keeping timing out on me, so maybe it'll let me post this little message

------------------
7./JG3 "Naturlich"


"SDOE... What and where would you like to fly today?"
http://members.nbci.com/naturlich/index.htm </B>

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wakeup tailgunner
JAG
posted 03-20- 05:27 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
It did!

and I think I can hear splashing noises somewhere out there in Russia

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ArgonV
Pilot
posted 03-20- 07:47 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Yippie! This means you can add land to large amounts of water now yes?

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Rendsburger
Pilot
posted 03-20- 09:38 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Well, whe had 2 days of snowing here in North Germany since Sunday,this will be enough water for you Nat.
Maybe you can explain here what you have made.

Rendsburger

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wakeup tailgunner
JAG
posted 03-20- 09:46 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
In short, what Nat has managed is to get the river in Stalingrad to be water. Befoer, there were problems gettign a terain tile to have 2 properties. You either had solid water, ar watery land. Nat has managed to create a tile with both material properties. This means that the terrain has the correct properties, and does away with 'solid' rivers!

We can also have islands in the water, without untidy bits too.

I built islands on an all water terrain that were airfields, but did it by effectively embedding another SM. This works, but is messy. Especially when the SM you embed is a large river!

p.s. After 2 days of snow, and playing with the tundra terrain, I would think you'd had enough of the cold

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Rendsburger
Pilot
posted 03-20- 10:03 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
wt,
anyone says that whe have spring since today.I knocked him out.
I remember of the last Friday,Sunshine,10 degrees C,i saw the first birds coming back from their winterholidays in africa...

Ummpf,where is the guy who told me whe have spring now...

Rendsburger

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Nat
Pilot
posted 03-20- 01:36 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
OK, the basics of how it's done

Max Version
in OPS select a tile that should have land and water properties and export it.
Import it to max and texture map it with the correct terrain tile texture.
Select the faces that a mapped as water and detach them
Export the tile
In OPS copy the tile you're working on, and paste it onto the Group that contains all the tiles, The tile will appear again in the same place with a second reference to it at the bottom of the Group list, just make sure it has the same tile number as before, if it hasn't then rename it back to it's proper name.
Select the original tile again, and import the Land part of the mesh that you just split in Max.
Select the tile you pasted into the group and export it as a LOD
Using Lodhack convert it's material value to 2 (lodhack <lodname> material 2) and then improt it once again into OPS to the same tile.
Now import the water part of the mesh that you exported from Max and you're done.

What you've done through all this is split the tile into 2 parts, converted the water part to water material using Lodhack, and then put them both in the SM.

This will be easier using AC3D because you can export the tile from AC3D as a LOD and work on it, missing a whole section from above and saving alot of time.

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Rendsburger
Pilot
posted 03-20- 03:37 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
what´s lodhack? and where can i get it!

Rendsburger

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Nat
Pilot
posted 03-20- 04:17 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
they are part of hippies parfile tools, do a search of the tech forum for ol-7, thats the latest version

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Rendsburger
Pilot
posted 03-20- 05:19 PM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
I have ol-7,but there is only smd and olc included.
Rendsburger

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Nat
Pilot
posted 03-20- 06:13 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
check your mail Ren, I've included a batch file I did to make big jobs quicker aswell.

One point of note here guys though, I'm working through the terrain adding the water, but please don't expect this to be 100% perfect, meaning the river bank wont be exact matches between water and land, the terrain wasn't built for this so the joins don't match the banks perfectly in all places, but still, it's water and land together and is the next step in full terrains, now that I have worked my way through this, in the future the new terrain models will be refined to make it more accurate.

We're learning something new ech step of the way, going from basic terrain to full terrain, each step has it's problems and as with building aircraft, early ones were nothing like the new ones, same with terrain, we'll get better

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