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Author
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Topic: How do you texture canopy frames?
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Hawk General
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posted 03-08- 02:02 PM
Do you take it apart and lay it flat or what? http://www.rcwarbirds.com/geebee
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wakeup tailgunner Pilot
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posted 03-08- 03:14 PM
he he me again!This may not be the best way to do it, but it's how I did it! I make a canopy frame for the outside, and texture it with the fuselage. The frame should be single sided, an donly visible from the outside. Next, copy and paste the canopy frame, and flip normals. This will give you an identical frame, but visible only from the inside. You can either texture it with a single texture for a quick result, or, you can dismantle it into individual struts, and texture each one. This looks loads better, but takes longer. Use a small texture tile, with the rivets drawn on. If there is a better way, I hope someone posts it !!!!!!!! IP: Logged |
Nat Pilot
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posted 03-08- 04:57 PM
LOL yep, I do exactly the same thing  IP: Logged |
Hawk General
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posted 03-08- 06:04 PM
Great, I want both sides to be the same so no need to seperate. I wanted to know mainly if I had to take the thing apart to get the great rivit effect. Looks like I do. Now do I take it apart and rotate the piece flat to texture or can I leave the part to be textured attached (cut of course but still in posistion) and just use the different x y z windows to line up the texture? I know I am making this much harder than it is but I love torture. IP: Logged |
Nat Pilot
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posted 03-08- 08:48 PM
this is where I can't help, being a max user there's no need to disassemble anything, I just selcet the faces I want to map and map them, aslong as it's the same tif there's no problems, I don't believe AC3D will let you do this, so maybe the other guys can help you outIP: Logged |
Hawk General
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posted 03-08- 10:25 PM
Hmmm, I have True Space around here somewhere I wonder if that will let me do the same? Thanks for the info guys.IP: Logged |
Sv Pilot
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posted 03-09- 12:06 AM
If your frames are about the same aspect ratio, you can select one poly at a time and map the texture to it - no mapping needed really - just break each poly into its own object and load the texture. It will auto-map to fill the poly. You do need to orient the object along the correct axis though, but this is quite easy. I texture the leather binding of the WWI planes like this.If your aspect rations differ, you can use the repeat slider in the texture map area to get the texture to look right. You can map the whole canopy frame at once too... just take a screen shot of the untextured canopy and then create a texture from it. This makes things go faster, but you waste some texture memory. Also if the canopy has allot of angles, it may be impossible to avoid allot of steep angle projections. Or you can mix the two apporaches as well... ------------------ -Sv Wings with Wires IP: Logged |
wakeup tailgunner Pilot
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posted 03-09- 02:54 PM
I rotated the whole canopy frame as a group. Select each part, and texture each one. As long as all your parts of the canopy are selected when you rotate, this works o.k.Don't try to rotate each piece. It is very hard to put it all back together that way! If you split up the canopy, and group the bits, you can select GROUP and it will select all the objects in your group. Rotate to get the piece you want in the right plane, and then switch to object to texture. Then back to group again. Keeps all the canopy parts together. IP: Logged | |