posted 02-14- 11:39 PM
Hmmm. I'm pretty sure that if you have two tanks, the engines will always feed off of both tanks. I think the engFuelSource property is really just specifying the "primary" tank for the engine, not the ONLY tank for the engine.Things to try:
--When the fuel tank is hit, use an obKillDelay for the engine. (This definitely works, but you'll need an obProb statement if you want "random" fuel duration).
--Set the engineFuelSource to "none" when the fuel tank is hit.
Remember that anytime you actually run the tanks dry, if the AI is flying at the time, you'll get a CTD.
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--jedi--