posted 02-05- 07:50 PM
I think you can use the polys flags to make a solid color (texture ID=0) have an alpha setting, just like patchy said. So you could make a solid color transparent. I think the shipping aircraft use this for the canopies when viewed from the outside.For alpha textures, you do NOT need to do anything with the poly flags. It is the TEXTURE FLAG in the .ol file that needs to be set in order to denote that the texture has an alpha chanel.
The only thing I use the poly flags for is sub-facing... shadows and other flush polys must have this set to avoid the flickering and cross-hatch look.
Alpha textures allow things to look much better of course, but I don't know the performance hit. Well, it will use more texture memory at least 
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-Sv
Wings with Wires
[This message has been edited by Sv (edited 02-05-2001).]