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Author Topic:   New gunner in Bf110
scorpion rouge
Cadet
posted 02-04- 07:19 AM     Click Here to See the Profile for scorpion rouge   Click Here to Email scorpion rouge     Edit/Delete Message   Reply w/Quote
I try to install a mitrailleur in the Bf110. Someone could have it to explain
me how to make in order that it uses the machine-gun without moving and that it jumps when one it desire. Thank you advance to that that gives me the good walks to follow. Red scorpion.

[This message has been edited by scorpion rouge (edited 02-04-2001).]

[This message has been edited by scorpion rouge (edited 02-04-2001).]

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Aladar
Pilot
posted 02-05- 09:32 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Just so you know we aren't ignoring you. Could you clarify a little??

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scorpion rouge
Cadet
posted 02-06- 07:42 AM     Click Here to See the Profile for scorpion rouge   Click Here to Email scorpion rouge     Edit/Delete Message   Reply w/Quote
Thank you Aladar to help me. When I insere a new pilot (Bf110Gunner.sm) as object attached to the machine-gun, it displaces in rotation with the machine-gun, (what I do not desire) but if I it insere as object attached to the Bf110 or all other part of the plane, it does not eject the plane when I
use touch Ctrl J and that I am in position of drawer or when the plane is unusable. Is this clear enough?

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ArgonV
Pilot
posted 02-06- 07:50 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Ah I think I understand what you are saying. You want there to be a gunner that bails out, and you want him to be stationary while the gun moves. Instead he is moving with the gun. Make an object and call it Copilot or Gunner. This object will contain the property list as follows: (obSSO) (obProto 'CCrewPos) (crewRadius 2) (obViewPt 0,0,0) (gunList 'Gun4) (obCrewType 'gunRemote)

'Gun4 has to be the same name as the gun. You can name it anything, just make sure they are the same. From there, place the gun and the gunner as children of this object. You have to also set the position up correctly. I beleive you want 'gunSlew or 'gunRemote instead of 'Pilot. Also, you have to add the correct gun name in the loadout.ppf file.

Take a look at Laikas Pe-2. He does this nicely with gunners. For there to be two seperate persons in the plane, they MUST be named differently.

[This message has been edited by ArgonV (edited 02-06-2001).]

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scorpion rouge
Cadet
posted 02-06- 11:59 AM     Click Here to See the Profile for scorpion rouge   Click Here to Email scorpion rouge     Edit/Delete Message   Reply w/Quote
I am going to try that immediately. thank you very much ArgonV.

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