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Author
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Topic: Setting an Engine target as a Tire?
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ArgonV Pilot
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posted 02-01- 11:30 PM
The OP Doc also states a Tire can be the target of an engine. Well I tried and get a CTD. Any clues on this? Anything I should remove from the prop list to get this working? I know Nat had an idea in mind about this..  IP: Logged |
Spanky the Mad Dog Pilot
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posted 02-02- 01:24 AM
As far as I knew as soon as you did this and the turned the engine on the engine would break beyond repair just like a prop strike would. Guess it needs a clutch  Could you imagine the fun we would be having if this worked? We could be rolling across the tundra in a cool dune buggy with great suspension and tires.
And strap a gun on to that baby.
[This message has been edited by Spanky the Mad Dog (edited 02-02-2001).] IP: Logged |
Commando Pilot
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posted 02-03- 05:35 AM
The spit 1a has a weight assigned to the prop which means it takes a lot longer to get up to speed,if you made the tire a lot heavier maybe that would limit the acceleration enough for it to act like a clutch.IP: Logged |
ArgonV Pilot
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posted 02-03- 11:35 AM
Guys the fact is I cant get it to work at all! SDOE CTDs every time...  IP: Logged |
Nat Pilot
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posted 02-03- 09:16 PM
what do you want to do exctly Argon? I may be able to give you some pointers, I'm pretty sure I can tell you about the CTD's alreadyIP: Logged |
ArgonV Pilot
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posted 02-04- 12:21 AM
Well Nat, like you and me talked about, I want something to roll along the ground using the wheels. I want the engine to power the wheels. But I have yet to solve the CTD problem...  IP: Logged |
Nat Pilot
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posted 02-04- 09:18 AM
it's all down to Inertia..Make sure that the root object has phyLBS and Inertia properties, and also add phyLBS to each part that has inertia properties aswell, really speaking you should give as maney parts inertia as possible and then high phyLBS (this stops them flying off to oblivion when they detach due to explosion of their parent) That should help you out with stopping it CDTing anyway. I must admit though that I haven't yet applied power to a wheel, but the OP doc says it can be done, so my best guess is your inertia. ~Nat~ IP: Logged |
ArgonV Pilot
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posted 02-04- 10:51 AM
Hmm... Well heres what Im doing. I took an aircraft (The Taube, since its just easier for me to modify) and deleted the prop off of it. Then I told the engine to point to the leftWheel. I started up SDOE and and soon as its done loading, BOOM, back to desktop. The wheel does have inertia and so does the plane. I didnt change anything on the wheel... I just told the aircraft to point to it. Maybe aircraft engines cant point to a wheel, but only vehicle engines??  IP: Logged |
Nat Pilot
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posted 02-04- 11:36 AM
I'll have a tinker Argon, see if I can get a result.. fingers crossedIP: Logged |
Archy Pilot
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posted 02-04- 03:45 PM
I had looked into this very early on when I was playing with the tanks. I think MH, maybe even replies, something along the lines of it not being implemented in th code.SDOE could still kick ass if someone was to extend openplane + the game engine to enable moving ground units and ships as part of the game rather than hacks like the stuff I did with the tiger + sherman. IP: Logged |
Nat Pilot
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posted 02-04- 09:46 PM
you could be right there Archy, my early tests haven't given me better than a flash of the screen before cdt, but unfortunately this isn't something I can give much time to right now other than the odd bit of testing.IP: Logged |
Bryan Russell Pilot
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posted 02-04- 10:46 PM
From what I can see, the CTire object is not capable of being a target for a Engine. Its missing some important bits that cause the CTD. Its maybe possible that you could hack it, I'll see what the debugger spits out to give you some clues...IP: Logged |