posted 01-29- 02:23 PM
I've been throwing around the idea for awhile and I think I may have it all figured out.Instead of having the model change with a part that has the damage scheme on it how about we cut the tops and bottoms off the wing and just import those parts has our damage. Now create a texture that just shows bullet holes and set it to be transparent. You could just set a small area of the wing to show the damage but it might be cooler with the whole wing. Now once thats done you can now have damage on every scheme for that plane without having to create a damage scheme for all of them.
Now, this could also show multiple damage effects if you can get it to display the different effects when obHit reaches a certain level. I think the engine DM already does this but not on a model level.
You could say obHit 5 unhide damage1 and then say obHit 13 unhide damage2.
I'm not a mega OP guru but i think it would work if you know how to set it up. As the damage goes on the damage on the wings gets worst leading to loss of the object or controls.
I had the idea from IL-2 and i think we can get it to work in SDOE we just wont have holes. I've yet to figure out a way to get holes to show up in a scheme without modeling them. (need this for the dauntless air breaks)
Does this sound like something that would hurt FR's and or cause problems while flying?
This could also go with the cool damage i've been playing with for parts like WW2 Fighters did with things sticking out.
Input please... 
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Tony "Razer" Martin
"Making SDOE a dangerous Place, One plane at a time!"
FS Hangar
[This message has been edited by Razer (edited 01-29-2001).]