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Author
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Topic: La-5FN FM enigma - suggestions please
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Nat Pilot
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posted 01-25- 05:50 PM
Hey guys, ok, after spending all night,m and all morning I got this thing flying "right", by right I mena the speeds at 20,000ft and 1,000ft are damn close, and it can take off now, but... climb rate.. way off. OK, here's my latest tests at trying to fix it, and the results. (The climb to 15,000ft test was timed from takeoff when the AI hit full throttle on the runway, and with a full fuel load of 740Lbs)Engine - 1850hp@2400rpm Prop Radius - 1750 Prop Blades - 3 aircraft weight (empty) 6334Lbs Tests: speeds/time.. Given - Tested - Prop Pitch 1,000ft 362 367 42 20,000ft 403 404 climb to 15,000 5.2min 3.1min 1,000ft 362 378 45 20,000ft 403 426 climb to 15,000 5.2min 3min 1,000ft 362 356 40 20,000ft 403 426 climb to 15,000 5.2min 3.2min As you can see, I can get the speeds right, but then the climb rate wont come into line, currently it climbs at around 280mph @ +18º which is obviously to high. How can I get the climb rate in there without totaly screwing the speeds up? Or, what tradeoff is preferred here? Thanks for any help guys, it's kinda buggin me getting this right (don't we just love FM's lol) ~Nat~ ------------------ 7./JG3 "Naturlich" "SDOE... What and where would you like to fly today?" http://members.nbci.com/naturlich/index.htm </B> IP: Logged |
jedi Pilot
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posted 01-25- 07:26 PM
First, save the model, so you can go back to it if (when?) this fails...  Open the model in OPS. Click on the propeller, and open the properties tab. You'll see a line marked "propElements." This is a set of "coordinates" representing "prop station," i.e. distances out from the hub to the blade tip, and the "chord length" of the prop at each point moving outwards. For an experiment, cut the second number of each pair in half, and see what happens. It will cut your climb rate quite a bit, but won't have too much of an effect on speed. Basically, you're "shaping the prop blades." Use trial and error to tweak the climb rate. Tailslide probably has a pretty good understanding of which of the propElements have the most effect on speed, and which on climb, which parts affect high alt performance, and which affect low alt. I don't understand the props all that well, so I basically just increase and decrease all the elements together by about the same percentage until I "zero in" on the right climb rate. From what I've seen, you will probably be able to get the time to climb to 20K down pretty well, and the time to climb to 10K will end up being a little bit fast, but the "optimum" climb speed will be in the ballpark (180-200 mph). Also, if you look at the FW-190A4 in PP6, it uses an airfoil called "drag" for the wheels. You can substitute this airfoil for the "CYL" airfoil on the fuselage and see what that does. It has a HUGE drag component, with little or no lift component. You will probably need to (greatly) decrease the airChord and airArea of the existing drag airfoil the plane is using or it will really bog it down, but this is another way to cut the climb capability. However, this one will also cut the speed a lot, so you'll have to recalibrate the speeds again  ------------------ --jedi-- IP: Logged |
Nat Pilot
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posted 01-25- 07:50 PM
Hey Jedi, thanks alot for that on the prop, I have a constant main backup aswell as 4 others, so thats cool, I'll try just what you said and do alot more testing, but it's good to know that this can be done and the basic effects from it As for drag, this I've had to load it down with masses of drag, I have 3 very large drag foils to try and tame it, but SDOE just doesn't like big engines in little light aircraft, hell look at the prop pitch I'm using to start with, I had to do that to stop it going supersonic at altitude, and thats not a joke, I quit the test after it broke 550mph easily and was still accelerating hard LOLThanks alot for this Jedi, I'll post here how I get on  ~Nat~ IP: Logged |
Nat Pilot
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posted 01-25- 10:39 PM
OK, after maney changes and maney tests.. it sorted of helped, and kindof didn't..I ended up having to make the prop almost completely flat before I got a marked difference, at best I gott he climb speed down to about 221mph, taking 4mins to climb to 15,000ft as in the tests above, what this has done though is to take the low alt top speed down to about 300mph instead of 361, and the high alt down to about 350 instead of 403. I'm still tweaking editing and testing in the hope of what will now be a fluke to get things within acceptable +/- ranges. I don't consider this a loss though, damn annoying yes, but still, I'm learning more about this crap cause of doing it so much, and what Jedi has told me above is still interesting to know. If anyone feels they might have a better shot at getting the La5 to within +/- 5mph on speeds, and +/- 20 seconds on climb then feel free to give me a shout, learning is one thing, but I gotta accept that I just don't have the ability yet to sort out some things. If in the end I just can't get it close enough, then I'll settle for a rate of climb thats to high and keep the speeds correct and leave it at that till she's all finished up, then maybe take another look. ~Nat~ [This message has been edited by Nat (edited 01-25-2001).] IP: Logged |
Bishop Pilot
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posted 01-26- 12:04 PM
I have an idea that might be worth a shot to get the climb rate down:Try reducing the airK value. This should significantly increase the drag when lift coefficient is high (ie while climbing). The formula for induced drag is something like: CDi = CL^2/(pi*wingAR*airK) Which means that the induced drag will go up exponentially as the lift increases (ie at higher angles of atttack). By decreasing airK you increase the effect of induced drag. Not too sure how this will effect other aspects of the plane's performance.. ie it will make it bleed more energy in tight turns.. You will also have to re-calibrate your fuselage drag...  IP: Logged |
Tailslide Pilot
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posted 01-26- 12:43 PM
Probably best to use real values.. I have real airK values for some planes. Here are a few: LA-7 : 0.7373 LaGG-3: 0.7607 Mig-1 : 0.8486 Mig-3 : 0.8406 IL-2 : 0.5527 IP: Logged |
Tailslide Pilot
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posted 01-26- 12:48 PM
The CYL fuselage on the plane having lift is actually correct since fuselages have lift. I used some common sense to set the aspect ratio, area, chord, etc to match the planes fuselage but unfortunately I forgot to add instructions for this to the FAQ. TS [This message has been edited by Tailslide (edited 01-26-2001).] IP: Logged |
Bishop Pilot
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posted 01-26- 02:33 PM
I agree that its best to use real values wherever you have them. Since the airK is one of those values that is not commonly documented I assumed that was one that Nat was "best guessing"LOL... proved me wrong  I was also assuming that the CYL airK would be set the same as the wing airK. Those real values make a pretty interesting point though, I have a book with a chart that shows the "theoretical" airK for a rectangular (non-tapered) wing of AR=10 is about 0.9. Also I think the open plane documentation says most tapered wing planes are 0.85.... IL-2 : 0.55. Could explain a few of the uber-planes. IP: Logged |
Nat Pilot
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posted 01-26- 06:10 PM
That helps alot Tail, I didn't have the airK but set it to 0.6 as an eductaed guess, I'll add the correct setting and see what happens.After much more testing and tweaking I've got the climb to 15,000ft to 5 mins, 20 seconds to fast, I can live with that (it climbs steady at about 225mph, but since it's taking almost the right amount of time then this must be acceptable), speed at 20,000ft is 398mph (within 5mph of actual) but the low level speed is to 50mph to low, but this changes quickly with even slightly higher alt. at 5,000ft it's already upto a top speed of aboug 335mph, so right now it's looking acceptable, I'll still be trying to get it closer though and maybe using the right airK will help, cheers Tail  Other problems I'm having are ofcourse ground handling, but I'm working on this one and have a couple of ideas, one thing that was a major problem was the torque roll, the engine generates so much it would flip the aircraft over as the wheels lift off, this I've counteracted quiet easily.. since I use the advanced engine (this 14cylinder radial is built up of 7 engines) I just run 3 of the engines backwards on a hidden prop running backwards, thereby generating negative torque to balance the aircraft, there was simply no way it would stop rolling over, and also even in taxying it would pull round, so this was a good solution. What I shall do once a few small bugs are worked out is to ask for test volunteers to see what they think of it. I've been testing AI missions against 109e4's and Spit IX's with good results (AI only), the La5 doesn't seem overpowered in anyway, infact, it has less power in steep climbs, but has a good sustained climb. What I have really liked i the way the advanced wing DM affects the overal FM, in that the high speed departures and stalls seem very realistic to me, you through La5 around and it will snap roll, stall or a few other nasty things, some are very hard to recover from, others can be recovered fairly easily, but it makes it fun to fly and in no way a "yank and bank" aircraft, the bonus here has been the IL2, what I've learnt from that has made the La5 alot easier to work on. Current status: IL2, needs damage models and cockpit panel then is essentialy finished bar the tweaking and beta testing La5 - cockpit needs reshaping, damage models built ready for adding, FM needs touching up a little more. I'm trying to get as much done as quickly as I can since I'll be busy with something else for a while in the very near future  ~Nat~ IP: Logged | |