posted 01-23- 12:48 PM
Clearing up the confusion:Yes, I got IL-2(BlueByte) and Stormbird(Crosswinds) confused a bit there. I took out the confusing part above. Thanks for pointing that out Pete.
Rendsburger, I don't know, those are just pics I linked to from their website. I agree the holes look a bit large for the plane to still be airborne, but I also know that plane was a tank and could take a pounding.
Nat:
You asked so here goes. First at a high level - Any critical part to the plane that could take damage, I would like to have modeled in the sdoe DM. It really does sound like we are very, very close to that now with what you and wtg are doing. Please send me your latest IL-2. It just sounds fantastic!
Second, Some of this you may already have done or are working on but, here we go at a more detailed level(remember you asked
):
1) When the cockpit takes a hit, various instruments would be visually damaged and disabled.
2) Engine cooling damage would show up
on the engine temperature gauge and also have a way to temporarily cool the engine if appropriate. This would be like the way Raider did it in the P51d.
3) Increasing the damage effects such as when the oil pane(s) take more damage, then the oil stain on the canopy gets harder to see through. Also, more than one bullet string per area of the plane so multiple bullet hits can be seen by the pilot. ie the second and third time the canopy is hit, the bullet holes appear in differ spots and make it increasingly harder to see out of the canopy. It would be neet, but I think not possible, to prevent bail out if the canopy was jammed shut by damage as happened in real battles.
4) As the engine fuselage skin gets hit, sections of the skin would peal back to expose interior parts of the engine itself.
The P47 is an excellent example of this effect. Maybe we could add smoke and flame eminating from these damaged areas as well.
5) Add in the posibility of a ceased engine from the new ju88 beta 6 version. This would cause more drag than if the engine just feathered.
6) If and when the engine explodes sometimes the fuel tank/plane would explode with it and sometimes the explosion would just stop the engine and sometimes it would also damage the cockpit instruments and or maybe some flight controls.
7) Brake failure and flat tires including flat tires for the tail wheel. This would include cockpit indications that a problem had occurred or show a red light for the gear on the cockpit gear indicator like Raider did on the P51d.
8) Loss of rudder control as a result of direct damage and also as a result of the control wire being hit anywhere from the cockpit on down through the fuselage. Same for airlerons and flaps.
9) Engine fires that can either be extinguished or that maybe only last for a few seconds and go out on their own as did happen if real combat occasionally. The P47 has engine fires that go out on their own sometimes. Maybe this is done by limiting the lifetime property of the smoke trail?
10) Other fuselage panels could fly off or be bent to reveal inner parts of the plane.
Maybe it would expose at least a section of the control wires or the fuel tank.
11) Actual loss of the canopy or so much canopy damage that it affects the flight dynamics. This is only appropriate in the rare cases that the pilot is still able to fly the plane.
12) When the pilot gets hit, a visual method for the player to assess how critically the pilot is wounded. This could be done(in a less graphical way) by having 1 bullet hole visible to the lower left of the pilot for a minor injury, 2 for moderate, 3 for critical.
After minor injury the pilot would have 5 minutes to land, less time for moderate injury and so on.
13) Not really dm related but, moving rudder pedals just like the joystick does.
14) When bullet damage is done to the rudder, airleron, and flaps, having varing degrees of loss of control as the damage gets worse.
15) This is only my opinion and I say it here just to be considered. Have all the appropriate damage effects take into account our small theater size. ie say in a large theater where the airfields are farther apart, a particular fuel leak would take 20 minutes to drain the fuel tank, have it be adjusted to now take 10 minutes or less for sdoe.
16) Gun jams like on the P51 and some other planes.
17) Is there a way to make a single bullet hole function to randomly create bullet holes
for all the planes?
Well, my brain hurts now, thanks Nat! 
This is just about all I can think of for now. I sincerely hope I have not insulted you or WTG. I get thinking and this stuff just keeps spuing out of me.
The only other thing I can think of would be that if we have it for one plane, I would want all the planes to have it as well as much as possible at the same time.
How long would it take to transfer your dm to all the sdoe aircraft from pp6.0 and maybe even some of the wwi a/c if appropriate? I say this only because if one plane could sustain all these types of damage and a different plane did not have your new DM, the other plane would have a greater combat advantage.
To be continued if I my headache goes away. 
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Condor out
[This message has been edited by Condor (edited 01-23-2001).]