FSIC Messageboard
  Tech Talk
  Drooling over Visual damage

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Drooling over Visual damage
Condor
Pilot
posted 01-22- 12:15 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi all,

I am not sure if you are following IL-2 stormbird's developement, but I hoping we would be able to create visual damage similar to that for sdoe. I think this kind of visual detail is where some of the DM gury's are headed(fingers crossed) with
their projects.

Just curious if any of our gury's have visual damage plans along these lines?



With these images as a background, this spurs me on to think about what is the
limit, if any, to what we can do with openplane as it exists today for sdoe?

What kind of damage can't we model?

In a perfect world, I think a team could get together and create a plane with all the
major interior and exterior parts created via a 3d software as separate objects within
the plane itself and then we could assign
damage events to those parts and also secondary damage events. For example, if a
control wire gets cut, then say the rudder would no longer work, etc.

What do you guys all think? I would love to see this happen is sdoe, but I was just
wondering for now what the damage limits are for sdoe?

Also I was wondering what you would consider the perfect damage model. What we have today
goes a very long way towards achieving it already IMHO.

I think it would be easier to identify what damage model effects are missing from sdoe
right now instead of listing many features we currently have from the box and the
multitude added by these dm gury's.

- canopy bullet holes.
- cockpit instrument damage.
- loss of rudder control when the vertical
stabalizer is still intact

Can you think of any thing else? I really think just about everything else exists or

is being worked on in a beta format for at least one plane right now.

------------------
Condor out

[This message has been edited by Condor (edited 01-23-2001).]

IP: Logged

Aui
Pilot
posted 01-22- 12:49 PM     Click Here to See the Profile for Aui   Click Here to Email Aui     Edit/Delete Message   Reply w/Quote
What I would like to see regarding the DM-engine of SDOE (or hopefully Stormbird, ie not IL2) is this change in the code:

Bullets shouldn't stop when they hit the first part (or LOD), instead they should be able to continue their path depending on the material of the first LOD (metal, armored, wood etc) with reduced velocity and be able to inflict damage to other parts. This means obscured stuff like for example fueltanks and pilots can be damaged without calls and probability queries etc. If this could be implemented then a lot of cool stuff I feel could be done in the damage department without too much trouble for the builders. Of course can most things be implemented already but then has to be solved using rather big 'hit areas' combined with probabilities.

hmmm... maybe I should also make a comment on Condor's post. - I totally agree with you, I would love to see all kinds of damage effects get implemented and especially cockpit damage, that is; after pilot kills and rudder control failures are all here!

[This message has been edited by Aui (edited 01-22-2001).]

IP: Logged

wakeup tailgunner
Pilot
posted 01-22- 01:54 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Funny.....but the wing holes I am already working on for the B17.....

Some talk has already gone on about bullet holes in the canopy.....

Control surface damage...yep, I know how to do that too, without the AI getting 'jumpy'

And I think Harmann has instrument damage in the latest Ju88! All you need are damage lods to unhide over the instruments! Tie it in to some DM execelsewhere to trigger it....

I reckon the DM for SDOE is just about there! What we can't fix is the detail of the textures. That more than anything restricts how pretty the damage can get!

IP: Logged

Condor
Pilot
posted 01-22- 02:09 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Hi WTG,

I thought you were the one!
Any chance your new dm will included loss of the rudder?

Does anyone want to form a team to create one plane with all the damage effects, all the way from the flat tires, instrument damage and on out to loss of rudder?

We should make a list of all the effects we currently have working. I bet it would be very long.

------------------
Condor out

[This message has been edited by Condor (edited 01-22-2001).]

IP: Logged

Jeeves
Pilot
posted 01-22- 03:31 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
This may not be as important-- but what about maybe knocking out the radio? It wouldn't do much online (unless you could find a way to disable the chat)-- but offline, when trying to get your wingman to attack or break off or head home-- maybe there is a way to disable these voices when that area is hit...just thinking out loud...

------------------

Brought to you by the campaign for a better Dauntless!

Jeeves =FC=

IP: Logged

Nat
Pilot
posted 01-22- 08:24 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Yep, the IL2 is there on all counts, and the La5 is being brought upto scratch aswell. I hadn't planned to go into so much detail, but I guess the IL2 is taking so long I might aswell, what do you think? It's all easy enough to add, although on a couple of points I'm not sure about the coding, hopefully you guys will help me out on that point (obModels)

You guys would be amazed if you read the exchange of mails between me and TG and saw the way we set each other off with new improvements

As for your Q about what we can and can't do.. well, as far as the DM goes we can do almost anything, control wires aren't a problem.

I think what I'll be doing over then next few months is using the IL2 as a DM base model, meaning it may never be finished due to the way TG and I work together and the new stuff we keep comming up with, but, that said, the work will be added to the La5/7 I'm doing, since testing takes to most time up, and adding it to another aircraft is simple.

But here goes Condor. Tell me what you would like to see added to a DM, and me and TG will add it if at all possible. Currently the only REAL problem are explosions, in that they don't take directional damage into account, but damage all sides of any object within the blast radius.. this really sucks.

canopy bullet holes - done already (not on a realesed a/c I think)
instrument damage - done
rudder control damage - takes 2 mins

Loss of aileron/elevator/rudder control due to control cable damage should be a simple thing to add and requires little modeling skill and only minimal coding

~Nat~

------------------
7./JG3 "Naturlich"


"SDOE... What and where would you like to fly today?"
http://members.nbci.com/naturlich/index.htm </B>

IP: Logged

Pete Hawk
Pilot
posted 01-22- 08:37 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Don't freak me out, that picture is IL-2 Sturmovik that Oleg Maddox and Bluebyte are creating, not Stormbird by Crosswind Sims. Really had me confused for a sec.

[This message has been edited by Pete Hawk (edited 01-22-2001).]

IP: Logged

Nat
Pilot
posted 01-22- 08:37 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
oh damn, almost forgot, that list of DM effects we're working on/already finished.

This is a list of the things TG and I have added or are adding (TG add anything you haven't told me about.. there better not be damn you! LOL)

Canopy Damage - oil splash, bullet holes etc

Advanced wing DM - wing panles can be blown off while still leaving a large amount of the wing intact and flyable although difficult. Wings only detach if the supporting spars are damage enough.

Control surface damage - loss of lift/instability when wing takes damage but before losing a whole wing panel, includes loss of aileron/elevator/rudder

Fuel leaks - fuel leaks caused both by engine damage and also by damage to the fuel tanks themselves, this may sound simple, but if you think about it. it's not as easy as it may appear.. until you actual see how it's done

Advanced Engine DM - multiple parts modeled allowing for specific parts to be damaged - eg punctured cylinder, damage oil and water supplies to cylinders and destroyed cylinders. ie you don't lose the whole engine power just because the front cylinders took a big hit, you just loose those cylinders and the power they would supply etc.

Flat Tires (by Razer)

Canopy damage - bullet holes/broken glass, oil splash from engine.

I think thats about all of it so far, but feel free to jump in TG

IP: Logged

wakeup tailgunner
Pilot
posted 01-23- 04:21 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
That about covers it .... for now

Add to that all the stuff Harmann has pulled together on the JU88, which uses extensive model swapping to show bullet damage skins just about everywhere, raiders brake failure and fire extinguisher system ( under development ) and I reckon we have the makings of a world beating dm system.....

If only we could have more detailed textures! People were impressed by CFS2's bullet damage, and I reckon the only thing they got we don't is the scope for greater detail on the textures.....wonder if they can fix that for Stormbird!

IP: Logged

Rendsburger
Pilot
posted 01-23- 05:54 AM     Click Here to See the Profile for Rendsburger   Click Here to Email Rendsburger     Edit/Delete Message   Reply w/Quote
Condor,
Is this a Il-2 after a laser attack?? The great holes (left)in the first pic looks like StarTrek damage. The right wing looks better.

Rendsburger

IP: Logged

Condor
Pilot
posted 01-23- 12:48 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Clearing up the confusion:

Yes, I got IL-2(BlueByte) and Stormbird(Crosswinds) confused a bit there. I took out the confusing part above. Thanks for pointing that out Pete.

Rendsburger, I don't know, those are just pics I linked to from their website. I agree the holes look a bit large for the plane to still be airborne, but I also know that plane was a tank and could take a pounding.

Nat:
You asked so here goes. First at a high level - Any critical part to the plane that could take damage, I would like to have modeled in the sdoe DM. It really does sound like we are very, very close to that now with what you and wtg are doing. Please send me your latest IL-2. It just sounds fantastic!

Second, Some of this you may already have done or are working on but, here we go at a more detailed level(remember you asked ):

1) When the cockpit takes a hit, various instruments would be visually damaged and disabled.

2) Engine cooling damage would show up
on the engine temperature gauge and also have a way to temporarily cool the engine if appropriate. This would be like the way Raider did it in the P51d.

3) Increasing the damage effects such as when the oil pane(s) take more damage, then the oil stain on the canopy gets harder to see through. Also, more than one bullet string per area of the plane so multiple bullet hits can be seen by the pilot. ie the second and third time the canopy is hit, the bullet holes appear in differ spots and make it increasingly harder to see out of the canopy. It would be neet, but I think not possible, to prevent bail out if the canopy was jammed shut by damage as happened in real battles.

4) As the engine fuselage skin gets hit, sections of the skin would peal back to expose interior parts of the engine itself.
The P47 is an excellent example of this effect. Maybe we could add smoke and flame eminating from these damaged areas as well.

5) Add in the posibility of a ceased engine from the new ju88 beta 6 version. This would cause more drag than if the engine just feathered.

6) If and when the engine explodes sometimes the fuel tank/plane would explode with it and sometimes the explosion would just stop the engine and sometimes it would also damage the cockpit instruments and or maybe some flight controls.

7) Brake failure and flat tires including flat tires for the tail wheel. This would include cockpit indications that a problem had occurred or show a red light for the gear on the cockpit gear indicator like Raider did on the P51d.

8) Loss of rudder control as a result of direct damage and also as a result of the control wire being hit anywhere from the cockpit on down through the fuselage. Same for airlerons and flaps.

9) Engine fires that can either be extinguished or that maybe only last for a few seconds and go out on their own as did happen if real combat occasionally. The P47 has engine fires that go out on their own sometimes. Maybe this is done by limiting the lifetime property of the smoke trail?

10) Other fuselage panels could fly off or be bent to reveal inner parts of the plane.
Maybe it would expose at least a section of the control wires or the fuel tank.

11) Actual loss of the canopy or so much canopy damage that it affects the flight dynamics. This is only appropriate in the rare cases that the pilot is still able to fly the plane.

12) When the pilot gets hit, a visual method for the player to assess how critically the pilot is wounded. This could be done(in a less graphical way) by having 1 bullet hole visible to the lower left of the pilot for a minor injury, 2 for moderate, 3 for critical.
After minor injury the pilot would have 5 minutes to land, less time for moderate injury and so on.

13) Not really dm related but, moving rudder pedals just like the joystick does.

14) When bullet damage is done to the rudder, airleron, and flaps, having varing degrees of loss of control as the damage gets worse.

15) This is only my opinion and I say it here just to be considered. Have all the appropriate damage effects take into account our small theater size. ie say in a large theater where the airfields are farther apart, a particular fuel leak would take 20 minutes to drain the fuel tank, have it be adjusted to now take 10 minutes or less for sdoe.

16) Gun jams like on the P51 and some other planes.

17) Is there a way to make a single bullet hole function to randomly create bullet holes
for all the planes?


Well, my brain hurts now, thanks Nat!
This is just about all I can think of for now. I sincerely hope I have not insulted you or WTG. I get thinking and this stuff just keeps spuing out of me.

The only other thing I can think of would be that if we have it for one plane, I would want all the planes to have it as well as much as possible at the same time.

How long would it take to transfer your dm to all the sdoe aircraft from pp6.0 and maybe even some of the wwi a/c if appropriate? I say this only because if one plane could sustain all these types of damage and a different plane did not have your new DM, the other plane would have a greater combat advantage.


To be continued if I my headache goes away.


------------------
Condor out

[This message has been edited by Condor (edited 01-23-2001).]

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c