posted 01-20- 09:31 AM
I agree with Argon.Start with takeoff and landing missions, preferably with a runway without clutter. If the plane swings all over the place, yes we need to know, but at least the plane will still get into the air.....if it can!
Likewise for landing.
Dogfight missions should perhaps be 1 on 1 or maybe 3 on 3.
Bombing mission should be aimed at preventing the problems with the 110 and Stuka, which bombed too low to survive. A straight forward level bombing run should do the trick. Up fly over target, unload bombs. No flak or opposition to make it harder!
I was bugged by the 110's in the Desert Fox campaign on several occaisions. Did well against the fighters, had some ammo left, hunt the 110's, get on the tail of one, and it dropped bombs....blew us all to pieces.
Don't think we need much more than that. Simple missions to test the basic things the plane should do under AI control, plus a good test of relative FR's.
Go for it!!!!