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Author
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Topic: Online Bomb Bug - An Idea
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Werner Molders Pilot
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posted 01-09- 03:55 PM
You'll probably laugh me out of here since I know next to nothing about OP and like with most things its probably already been tried, but let me run one past you guys (I have no capacity to test this myself):Bombs work fine online when they're launched from external hardpoints, right? But they don't when launched from internal bays. Well the computer doesn't have to know where those hardpoints are, right? What about this - you know how inside the B17 with say a standard 6 x 500lb load, the bombs are in two stacks of three, each attached to a ladder like apparatus (don't correct me if I didn't give an exact technical description, you know what I'm referring to). Well what about modelling that bomb rack, in very simple terms, but add six hardpoints to it, three on either side? Then all you have to do is work that OPS magic so that the computer thinks those six nubs are hardpoints, and when you're flying the thing your bomb load should show up as being external - you've got to remember to open those bay doors first. Would this perhaps be a work-around for the bomb bug? Like I said I have no clue about OpenPlane, but I have a certain amount of programming experience so with a little logic, a dash of insomnia and some inspiration from a P47 model I'm working on I came up with this last night. Just thought I'd throw it out here. Werner  ------------------ Visit Abbeville Field Today! IP: Logged |
ArgonV Pilot
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posted 01-09- 04:15 PM
I dont know... but isnt the on-line bomb damage bug for all types of bombs? External and internal bombs aswell as hit detection on planes?Your idea will work, only thing is the B-17 sometimes carried bomb loads into the twenties (You can have multiple bombs on one hardpoint tho) and if you drop the bombs with the bay closed... the bombs would pass right thru. [This message has been edited by ArgonV (edited 01-09-2001).] IP: Logged |
Pachy Pilot
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posted 01-09- 04:26 PM
Very very long ago (1 1/2 year?) Somebody added the visible bombs in the B-17, to their correct positions, but this was not incorporated in PP because of performance issues.Now everybody's got a PIII 1.2 GHz, maybe we could use this  IP: Logged |
Werner Molders Pilot
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posted 01-09- 04:57 PM
Perhaps I didn't explain myself well enough:Argon - I'm not talking about the damage bug, I'm talking about the issue of bombs released from internal bays (ie: Mosquito, B17, Lancaster, Ju88, etc) just coming, and coming, and coming as though the plane carried an unlimited supply. My idea is to address this in such a way that we can use heavies without them turning into Uber-bombers because a single plane can carry enough ordnance to repeat the raid on Hamburg... Pachy- I'm not talking about making the bombs visible inside, either. Heck, you could make the apparatus I discuss above invisible so fps stays the same. I'm just trying to suggest a way that we can reclassify bombs on our bigger planes so that the use of heavies is more realistic. Is that better? I'm sorry for not being clear enough in my first post. Even if you're one of the OP wizards and know my idea won't work, I'd appreciate knowing. Werner ------------------ Visit Abbeville Field Today! IP: Logged |
ArgonV Pilot
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posted 01-09- 05:41 PM
Werner, A B-17 can carry TONS (pun intended) of bombs. A B-17Gs max bomb load was 17,600 lbs of bombs. So if it seems that the bombs just keep comming and comming from a B-17... well thats how it was! Ever watch footage of B-17s droping their bombs? It lasts for several seconds. A Lancaster Mk.IIs max load was 14,000 lbs of bombs. Now even if thats split up to 500 lb bombs, thats still a bunch of bombs! (You do the math) IMO the warheads of the bombs need decreasing, not their numbers.  [This message has been edited by ArgonV (edited 01-09-2001).] IP: Logged |
Spanky the Mad Dog Pilot
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posted 01-09- 07:06 PM
Spanky here... ArgonV, you never played online right? Online threre is a thing called the bomb bug, Sometimes you will be bombing and when you release they will keep coming, HUNDREDS of them, Till you quit the mission, just a huge trail of bombs dropping behind you, actually no only dropping but just flying out of the plane in all directions sometimes. Sometimes the guy who is bombing can see this and sometimes he can't but all the others can. Thats what werner is talking about.
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ArgonV Pilot
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posted 01-09- 08:52 PM
OOOHHHHHH... THATS the bomb bug!  Silly me... IP: Logged |
Jeeves Pilot
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posted 01-10- 12:40 AM
And pity the hapless fool who is happily trying to escort that bomber home...because as the bomber comes low to land, EVERYTHING gets blown up...it's a trip-- you really have to see it to believe it. But it still is irritating...------------------ Brought to you by the campaign for a better Dauntless! Jeeves =FC= IP: Logged |
Tailslide Pilot
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posted 01-10- 03:14 AM
Everything old is new again.. Falck did this to the B17 about a year ago. I was a bit of a FPS hit but I tweaked the LOD switchins to get the FPS back to normal and the planes still look great. I can post it if you want to try it. TS IP: Logged |
wakeup tailgunner Pilot
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posted 01-10- 04:50 AM
Tailslide.....can you mail me this! I have built something similar, but had to guess at the positions of the bombs. If this has already been done, then why waste my time! I have also considered adding properties to the bomb doors to stop the bombs falling through........ need to know what the AI thinks about this though! I suspect it will ignore the doors, since the bombs are on external pylons... PLEASE CAN SOMEONE MAIL ME THIS! I actually want to make the bombs sort of visible.....but FR's will run the show! Anyway, the switchin would be very small, and would make them only visible to a few cerw positions. IP: Logged |
Werner Molders Pilot
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posted 01-10- 12:16 PM
TS - Wow, that's incredible! I'm amazed that, despite whatever fps hit it caused, this wasn't taken up since in SDOEwar for example the bomb bug was such a big drag for everyone, as allied planes redefined the term carpet bombing... Razer recently sent me an sm file of the B17 with the same number of polys as the original but much, much better looking cowlings, so I have to ask; have we as a community gotten good enough at optimizing our models that it would be possible to incorporate this without making these planes anymore of FR hogs? What about modelling the mesh but setting the switchins to zero so you never see them? As for the B17s in particular, I had another idea: since tailgunner's working on a super detailed B17, why not pick up Razer's work again and make that an online B17 with the bomb bay arrangement I suggested (and Falck built) above? That way online the issue of AI dropping bombs through the doors wouldn't matter, and offline you can take advantage of larger numbers of the Tailgunner B17s without lag making the game unplayable? WT, since you're doing this B17 pack now, how does that sound? Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Werner Molders Pilot
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posted 01-11- 05:28 PM
Ok, say again? Falck's method for making bay-equipped bombers functional online wasn't adopted with vigor because.... ??For somebody who plays almost exclusively online, the fact that this wasn't rolled into one of the plane packs somehow is unfathomable. Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Mighty General
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posted 01-12- 02:30 AM
The bomb bay thing was done really early. Long before the plane packs were ever discussed. I think that it's simply that nobody went back to do the work again.IP: Logged |
Tailslide Pilot
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posted 01-12- 12:16 PM
Actually it was done around plane pack 5.1 but people asked me not to include it for FPS reasons at the time. TS
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Werner Molders Pilot
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posted 01-12- 12:40 PM
Tailslide I thought you said above you tweaked the switchins so fps was at the usual levels? Could this version be rolled into the next plane pack under the name OnlineB17G or something? Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Tailslide Pilot
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posted 01-12- 08:57 PM
Yeah no one ever seemed interested in the tweaked one until now.. no bomb bug would be nice. TS IP: Logged |
Werner Molders Pilot
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posted 01-14- 07:40 PM
Hmm, well I guess when the buzz over a new plane pack begins I'll haul out the placards to lobby for this plane's inclusion. Muahaha! You haven't seen the last of me or this issue yet! We'll be back!  Werner ------------------ Visit Abbeville Field Today! IP: Logged |
Pye Pilot
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posted 01-18- 03:33 PM
With So Many bombs spewing into the landscape, the FPS Drops drastically to an un-useable level 2-10fps eek! ,, and those that have seen the spectacular effect usually leave the Game, and those that haven't love it and stay to the end, and usually ask the pilot can he fly over ,, That town, Dam , lake etc!  ------------------ www.Luftwaffe.net "Fly with the Best, ONLINE SDOE!" IP: Logged |
Falck Pilot
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posted 01-18- 10:54 PM
Just remember, the Lanc is capable of carrying up to 28 bombs.I only tried fitting 8 into the B17 and it seemed fine. Get a formation of several Lanc's in the air with 28 bombs each and let me know how well it works. IP: Logged |
Tailslide Pilot
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posted 01-19- 02:58 AM
Oop I forgot some of my FPS simplifications were to the bomb objects and I forgot to post the bombs. I think most people would be happy if they could play online with 8 larger bombs than 28 smaller bombs if it meant no bomb bug. TS IP: Logged |
Tailslide Pilot
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posted 01-19- 03:04 AM
Heres the low detail bombs.. they are invisible when you are inside the plane, and less detailed when viewed normally which is not so bad since you never see them close up. http://tailslide.firelight.dynip.com/Files/LDmk82.zip You need to unzip into your aircraft/weapons directory and rename to mk82.sm If this was actually used a person would have to make a new bomb name for this since it would look funny if any of the fighters mount it externally. TS ------------------
www.airsims.com IP: Logged |