posted 01-07- 01:45 PM
Some tricks:You can actually map the whole panel with one tiff and then just move the needles, etc. to match the dail locations. But this will be too blurry - not enough detail. So most people do this:
Map one texture to the whole panel - it will be blurry a bit, at least the actual dials. Now create each instrument guage as its own flat polygon object and map a dail texture to it, this will be clear and sharp looking. Also notice that Inertia mapped a sperate little shadow object to each dial to make it look like it is thicker.
Also you can just refernce the file of existing dials and guages - instead of making new ones from scratch. This saves work and saves texture memory!
I'm sure there are more ideas as well...
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-Sv =FC=
WWI in SDOE!
[This message has been edited by Sv (edited 01-07-2001).]