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Author
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Topic: Some weird problems, help??
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Aladar Pilot
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posted 01-03- 08:02 PM
Grrr..... damn textures. I just went through hell geting the texture references just right on the panel and now its skrewed up and I dont know why! Here is a picture. The textures get all f**ked up, streched and all that! They show up just fine in AC3D too! Any suggestions are very welcome! ------------------ SUICIDE SLED!! Barracuda-%90 "Wie ein floh aber Oh-Ho!" "Don't move, if we scatter, he'll pick us off! Stand Together!"~~Aladar Visit my site! IP: Logged |
Diego Lozano Pilot
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posted 01-03- 08:30 PM
How hot does it get behind that panel?IP: Logged |
Tailslide Pilot
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posted 01-03- 08:41 PM
Sometimes they look all screwey in OPS but show up fine in game.. have you tried viewing it in SDOE ? TS IP: Logged |
wakeup tailgunner Pilot
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posted 01-04- 06:00 PM
have you tried it on another machine?Looks very odd. I can't think of anything that would affect the mapping like this. Were the dials new, or are they re-mapped or copied? If you want, I'll take a look at them and see if I get the same results. We need to gather a bit more data, and perhaps a fresh outlook may help. I know when I get problems, it is all too easy to miss stuff, you are just too close to the problem Happy to help any way I can! IP: Logged |
Aladar Pilot
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posted 01-04- 06:09 PM
The Dials are brand new, taken from pictures of an acutal Komet cockpit. I sent it to Argon and he reported the same problem. I think its a problem with textures. Wakeup, give me a few minutes and I'll try and mail it to you.IP: Logged |
Mk10 225th Pilot
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posted 01-04- 06:23 PM
Aha! The dreaded Salvadore Dali virus!Don't worry, it only effects graphics that look like dials or clocks. ------------------ Mk10 Maj=225th= IP: Logged |
Aladar Pilot
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posted 01-04- 06:27 PM
No offense, but I need help, not jokes. This is a serious problem and I cant figure out why it doesn't look right. So please, censor your comments to include only useful information.IP: Logged |
Jaguar Pilot
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posted 01-04- 07:51 PM
What happens when you try to texture the dials with a different texture? Maybe try using a texture that you know turns out right. Then maybe try cutting and pasting a dial from a working plane onto your panel to see what happens. Are the gague objects totaly flat? It looks like the panel textured OK, so it's wierd that the gagues turned out like that. Anyways, those are some things that I would look at if I were you. ------------------ Cheers! Lt. Col. Jaguar The FS Hangar IP: Logged |
jedi Pilot
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posted 01-04- 08:02 PM
You didn't by any chance, re-size or re-shape any of those guages AFTER texturing them, did ya? If you delete a point or a face, or shrink or move something on the model, it will distort the existing texture map.Try making new .tif files using the same pictures, and remapping the guages.
------------------ --jedi-- IP: Logged |
Aladar Pilot
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posted 01-04- 08:20 PM
Well, I guess thats what its come to. The guages look fine in AC3d, but skrewed up here. I thought at first that OPS was corrupting my file, so I imported it using OL8, but no-go. I guess I will have to retexture.IP: Logged |
Sv Pilot
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posted 01-05- 12:08 AM
It looks to me like a standard 3d api bug kinda thing. If you are in direct-x, try changing the 3dfx. If you are in 3dfx, try changing to direct-x. See if that does anything first...------------------ -Sv =FC= WWI in SDOE!
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Tailslide Pilot
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posted 01-05- 12:48 AM
Sometimes they look all screwey in OPS but show up fine in game.. have you tried viewing it in SDOE ? TS
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Aladar Pilot
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posted 01-05- 01:05 AM
Yes Tailslide, I have, view this post.... http://www.fightersquadron.com/ubb/Forum7/HTML/001371.html IP: Logged |
Tailslide Pilot
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posted 01-05- 01:06 AM
Since it only happens at certain zoom distances I'd have a look at the level of texture and level of detail settings.. TS IP: Logged |