posted 12-26- 06:14 AM
Hey guys, well I've just mailed the team, but also wanted to talk with you guys about some things.. first off I'll start with a progress report..Last night I got to fly down the Volga River
OK don't start leaping.. LOL it only has a very simple texture that I used for the displacement map to make the terrain form...
OK, here's what I did, the Q's will follow, but alot of you will know what they will be after reading this part..
in Max I made a Quad Patch, 40x40 miles in size.
I then used Displacement, and used a basic b/w texture of the area I'd created to use as a displacement map, black for low (river) white/grey for land, hills.
after that I converted it to an editble mesh, and in vertex mode I selected all the points that were now pushed down by the displacement map, and pulled them much further down, then click on Make Planer, and it flattend them.. then pulled them all back up again to the right level (approx) for the river.. this now gives a flat river with smooth banks
The I optimised the tile, until I had a good compromise between land detail and poly count.
Next it was TMapped with the texture I'd used to displace it with.
Now selecting the river vertextes I detached them as a seperate object, and exported everything as an object
OK, into OPS.
Open a terrain SM and delete all but 2 tiles, one water, and 1 land. now in the land tile, import the land part of the terrain, and in the water import the river.
copy the river tile and delete it, then paste it onto the land tile as a child, this way they are positioned right and move together for placement adjustments.
Change the texture refs to reflect the single texture, push the LOD switchin real high, and the texture distance aswell, and jump into SDOE.. then flt down the river 
OK, all that was really very simple.. now the problem parts.. I know there may not be a good answer to them..but hey, we've learnt alot thats why i didn't search the forum, I want "uptodate" answers 
1. Texture size. OK obviously using a 512x512 terrain texture isn't an option, it looks shitty.. So, if I use a full sized texture of 5120x5120 I'm sure SDOE will resize it.. but, does this mean you will see jagged edges on the texture (like when you zoom right in on a small texture, a straight line becomes a jagged line)
2. If I set the texture size to the actual size of the texture will this help?
3. Blurry textures: right now the texture looks blurred, is this simply a question of setting the distance right in OPS for the texture?
Guys, everyone, if we can sort out these 2 problems it's a very big breakthrough, I'm only 2 tiles, a poly count of only 745! the terrain right now is in now way at all a FR killer, infact it's very good.. but I need this texture problem solving or else it's back to the blackboard, and probably a much more complicated and drawn out job.
Thanks for any help guys, please rack your brains with this one.
~Nat~
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7./JG3 "Naturlich"
"SDOE... What and where would you like to fly today?"
http://members.nbci.com/naturlich/index.htm </B>
[This message has been edited by Nat (edited 12-26-2000).]