posted 12-19- 09:24 AM
Yep, I need help! If Hippie is about, please can you advise me on this.The problem:
Run SMD, import model into ac3d.
Import new lod's to replace old model parts
export OL with new name....oldnameXX etc.
run OLC and build new SM
o.k. Fine so far!
Run in game....DOF's now completely screwed. Worst affected are the ailerons. Props seem o.k. most of the time. Gun turrets also suffer. Not only are the DOF's now moved, but something odd is happening to the co-ordinates too. If you create a new DOF, and copy in the old values, it is still wrong! The only cure is to completely re-do the DOF from scratch. Move it into place, test...etc. etc. etc.
Now, if the model was radically different, I would expect this, but in my case, THE PARTS AFFECTED HAVE NOT BEEN CHANGED.
Question:
Am I doing something I shouldn't?
If I build a plane this way, is it no-longer compatible with OPS?
If so, do we have to get all the properties etc. done first and can then never change stuff in OPS?
Without these problems, the B17 update would be ready now! I kid you not. I have had to re-do so much every time, and have had to postpone a lot of stuff I wanted to work into it, just to avoid having to re-do stuff all over again, I will do it, just not right now. Cut'n'paste in OPS loses the positioning of the part, which means large amounts ofl ining up. I hoped OL would get around this, but it makes more work than it saves right now.
If there is a simple cure, I need to know!
WHAT AM I DOING WRONG! IS IT ME OR THE PROGRAM! AAAAAAAAaaaaaaaarrrghhh